I meant more outside of the games that are mostly traditional. Most things on itch.io., blades in the dark, pbta, etc.
I think the challenge for me in those sorts of games is they add restrictions on me but don't help me do the new thing the restriction has imposed.
For example, the new Cypher setting Mangus archives requires that players define the scope of the adventure. Then the GM is stuck with coming up with an awesome adventure based on those constraints. My (and many average GM's) issue is not coming up with ideas, but ideas that I am able to turn into a useful thing at the table.
Most PbTA / Forged games raw limit the prep a GM can do (sometimes because the adventure is decided upon by the players). At best you can do a very thin front or something. now that these games have imposed the constraint, the tools they give you consist of vaguely defined moves that for many, non amazing GMs, constrain you without actually helping you figure out what to do.
The typical answer to this on forums is "get better" or "just ask the players (what should happen." If the answer is the latter, why do I (the GM) even need to be there.