0. The Fool. Treat all natural rolls of 20 as a natural 1.
1. The Magician. All arcane spells are treated at +2 caster levels higher.
2. The High Priestess. All divine spells are treated at +2 caster levels higher.
3. The Empress. +1 to any ability based on intelligence (wizard spell save DCs, skill checks)
4. The Emperor. +1 to any ability based on charisma (sorcerer/bard spell save DCs, paladin's divine grace, skill checks)
5. The Hierophant. +1 to any ability based on wisdom (cleric/druid/ranger/paladin save DCs, will saves, skill checks)
6. The Lovers. All effects that heal (including items) are empowered automatically if not already (as per the Empower spell feat)
7. The Chariot. +1 to any ability based on dexterity (initiative, AC, ranged attacks, skill checks)
8. Justice (not blind). +2 damage against anyone that dealt damage to you in battle.
9. The Hermit (looking like Moses). +1 to any ability based on constitution (+1 temporary hp/level until end of battle, Fort save, skill checks)
10. The Wheel. Each person affected may choose to reroll any one roll (but must take that result) while the card effect lasts.
11. Strength. +1 to any ability based on strength (attack/damage rolls/skill checks)
12. The Hanged Man (not by the neck but by the FOOT(!). -2 on all attacks
13. Death (Grim Reaper, looking good). No "hanging at death's door" -1 to -10 range, all who would normally go to -1 instead die. All effects (including items) that heal only heal half as much as normal.
14. Temperance. +5 to all skills.
15. The Devil (carrying a serpent and a fortune). -2 penalty on all saves and AC (Alternatively -1 or 2 on all rolls)
16. The Tower. +5 bonus on damage to sunder items
17. The Stars. -2 caster level to all spells cast, to a minimum of 1.
18. The Moon. +2 to all saves and AC (Alternatively +1 or 2 on all rolls)
19. The Sun. Treat all natural rolls of 1 as a natural 20.
20. Judgement. +XP = to 50 x Your character level if you defeat all opponents while this card is in effect.
21. The World. Draw 2 more Major Arcana cards (still only 1 minor arcana)