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Is it acceptable for a DM to use disjunction on the PCs

Do you think it's acceptable for a DM to have NPCs use Disjunction on PCs.

  • I thinks it's acceptable, PCs will benefit from the extra dimensions of play added by the item loss.

    Votes: 98 56.0%
  • I think it's ok to use in some circumstances, such as a game that has gotten too item dependent.

    Votes: 33 18.9%
  • I think it's an option that should be available to players but DMs should almost never use it.

    Votes: 10 5.7%
  • I think it should be removed from the game entirely.

    Votes: 23 13.1%
  • I use a houseruled version.

    Votes: 11 6.3%


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blargney the second said:
I think it's okay for an NPC to use disjunction against the PCs, but not okay for the DM to use it against the players.

:D

Since I have no magic items that I know of, I'm not precisely concerned.
 

I hate Mordenkainens Disjunction. . .

In the high level campaigns I've seen, fights seem to break down into wizards throwing them at each other's parties waiting to break all the items so the target group can be mowed under. If a high level game is nothing but item selection and asset managment (like a lot of games I've seen are) I guess it makes sense, but it still leaves me with a bad taste in my mouth.

I really, really hate that it can even theoretically break an artifact. Artifacts should be above the rules, the uber-macguffin of a campaign, or a setting, should not be something that can be broken by a PHB spell and a lucky die roll. Utterly unbreakable unless the proper, and epic, means are used, not a lucky shot with Disjunction.
 



I'm kind of a blend of the first two options, but number two was closest.

Whats good for the PC's is just as good, and fair, to the NPC's. Besides, if you got a juicy load of magic items most will be too greedy to outright destroy them.
 

Thanee said:
Didn't vote, since there was no fitting option.

It's ok to use Disjunction, if it is available, and it makes sense for the character in question and the situation.

It might be worthy of consideration to remove/house rule this spell, if it seems too powerful.

I don't think it should be used as a means to regulate treasure...

Bye
Thanee

I agree with Thanee mostly. But I felt "Yes" was an appropriate answer so that is the one I voted for. There is no problem with MD; there is a problem when DMs forget they should be roleplaying too. Using the spell as a means to regulate treasure is meta-game thinking, and such should be discouraged among both players and DMs. If it makes sense for an NPC to want to use the spell, then he should use it, but he should have the same considerations as the PCs. Namely, "if I use this spell, I don't get as much loot for beating the other guy," and "if I use this spell, that is one round spent not getting the other guy any closer to being dead."
 

Disjunction to me is the nuclear weapon of the D&D- you use it expect lots of fall out.

Not sure I (as a Player) would ever use it, and if I used it as a GM I think I would be in for a lot of insults and such from my players.

Our GM is a pretty nice guy, I am of the mind that if he used it on us he would have a plan for it, and I would trust that he knew what he was doing, of course I would be a little disappointed, but hay its as much his campaign as it is his Players (as a group not the individual).
 

airwalkrr said:
I agree with Thanee mostly. But I felt "Yes" was an appropriate answer so that is the one I voted for. There is no problem with MD; there is a problem when DMs forget they should be roleplaying too. Using the spell as a means to regulate treasure is meta-game thinking, and such should be discouraged among both players and DMs.

What do you think of the notion of matching ELs in the adventure to the party level.

That's no less metagame, if you think about it. Yet we do it because it makes the game more manageable and enjoyable.

The same really applies to keeping PC items in check if they become more potent than is easily manageable. Or, if the DM would like to include a potent new items but the PCs have too much stored up magic (much of which they may never use) and prefers to abide by the balance guidelines.
 

I'm not a huge fan of the loot-focused aspect of D&D, so I'm totally fine with it. As a player, I'd be more excited about my 12 levels of Paladin than my holy avenger. (So, on the other hand, I think level loss is extremely harsh.)
 

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