Storyteller01
First Post
Cithindril said:As a frequent player of both D&D (3.0 Grognard here also) and MtG, I can agree that a common corporate marketing philosophy seems to drive both product lines. However, one key difference between the two (apart from one being a card game and the other an RPG
) is that MtG experiences rapid change because earlier card expansions are annually removed from Type 2 legal tournament play. Each year's new release and old retirement changes the way that the existing cards work together and ensures that the game will continually reinvent itself. In the case of D&D, old options aren't really retired in the same fashion so the net effect of new releases is additive rather than revolutionary.
In addition, the DM has complete discretion on which options to permit or restrict in his/her campaign and so can tailor the flavor and number of choices. In MtG, there is really very little local variability (in my experience) since the DCI is pretty much the final word on how the rules are written and interpreted.
But chess hasn't had to reinvent itself (at least not within the last 50 or so years), and competitions are held regularly. Granted, its concidered boring by more than a few people, but still...
You could argue that MtC changes the game to keep players from getting bored or stagnate, but the bottom line is still a need for profit. The game simply will not sell in the long run if it doesn't. It's like selling chess. Most everyone has a grasp of the basic rules, and only those with an interst buy the game. MtG changes rules to maintain interest and profit.
According to a retailer I know, the best time for RPG sales is the first week that the book is out. If their shipment is late, they lose money, since customers will go elsewhere. The profit comes with the bulk sales, which comes with new books (ie: new rules).
You could also argue that WotC does not regularly change rules in D&D for two reasons.
1) they'll lose the consumer base they all ready have, since no one wants to shell out $60 to $100 for core rules every year (MtG posts their core rules for free).
2) they just don't have the capital for it. The books cost what they do for a reason, and Hasbro has more than role playing games to sell (according to a retailer I talked to, RPG's didn't sell as well compared to Hasbro's other products, such as children's board games). Since RPG"S are not there biggest seller, why invest more capital. Just wait for a few years...
To the administrators: I don't think I've stepped on any toes, and I'm not out to insult a possible contributor to your site. If I'm in the wrong, please let me know.
Last edited: