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The_Universe said:The problem with this philosophy, for most gamers, is that using it assumes that all gamers really want to be game designers. IME, this is simply not true.
Not really. It's just assuming that not all gamers want a game with every rule built into the system. You can still have all of the optional rules (such as feats, combat options, skills, etc...) that you want, but they are not BUILT into the basic rules. Doing this allows you to ADD ON, more advanced rules as you see fit.
*Edit*
A good exapmle of this would be the weapon mastery optional rules in the rules cyclopedia. You can add this option in (which lets you do more and more neat tricks the better you get with a weapon) if the added time/complexity is to your liking. Since it is an optional rule, however, there are no classes, or other rules that rely on it being in your game.
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