Klaus
First Post
Of the 4e adventures I've read, these are the ones that inspired me:
- The Slaying Stone: infiltrating a ruined city akin to Osgiliath in LotR, with floating encounters to sprinkle throughout!
- Reavers of Harkenwold: this is actuall an entire campaign, crammed into 3 levels! You could easily bump the levels and use this as a Heroic-tier capstone.
- Cairn of the Winter King: the opening is just so METAL!!!! \m/ \m/ Plus, the ending offers you a way to have a "travelling" campaign arc.
- Orcs of Stonefang Pass: I'd love to tie this one to the "travelling" arc I mentioned above, and the final encounter is appropriatedly epic, even in Heroic.
- Lord of the White Field: this one has all the despair of a "Dawn of the Dead"-type movie, and is appropriatedly disturbing.
- Dead by Dawn: a one-session adventure, with one of the best uses of skill challenges yet, a perfect epilogue for Lord of the White Field.
The "almost made it":
- Keep on the Shadowfell: this one needed just a bit of work, cutting some unnecessary encounters and adding a more dynamic final fight.
- Thunderspire Labyrinth: this is a mini-sandbox disguised as an adventure, not unlike The Village of Hommlett. Lots of places with potential, and the Chamber of Eyes is a very dynamic minidungeon.
- The Slaying Stone: infiltrating a ruined city akin to Osgiliath in LotR, with floating encounters to sprinkle throughout!
- Reavers of Harkenwold: this is actuall an entire campaign, crammed into 3 levels! You could easily bump the levels and use this as a Heroic-tier capstone.
- Cairn of the Winter King: the opening is just so METAL!!!! \m/ \m/ Plus, the ending offers you a way to have a "travelling" campaign arc.
- Orcs of Stonefang Pass: I'd love to tie this one to the "travelling" arc I mentioned above, and the final encounter is appropriatedly epic, even in Heroic.
- Lord of the White Field: this one has all the despair of a "Dawn of the Dead"-type movie, and is appropriatedly disturbing.
- Dead by Dawn: a one-session adventure, with one of the best uses of skill challenges yet, a perfect epilogue for Lord of the White Field.
The "almost made it":
- Keep on the Shadowfell: this one needed just a bit of work, cutting some unnecessary encounters and adding a more dynamic final fight.
- Thunderspire Labyrinth: this is a mini-sandbox disguised as an adventure, not unlike The Village of Hommlett. Lots of places with potential, and the Chamber of Eyes is a very dynamic minidungeon.