Is it "metagaming" to remind a player their power works on a miss?


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Ugh. That sounds horrid. Just rehashing what was said, yeah, it's metagaming to ignore the effect of an attack because the player forgot it. You're not reminding the player, you're reminding EVERYONE...and if your DM didn't forget, then he is FREAKING CHEATING.

My advice is to have a grown-up conversation about it with him, maybe let him read this thread. If that doesn't work, I implore you to just GTFO and never look back.
 


Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C: :angel:
Adventurer A: Oh, alright then.

Classic. :)

I have a player in my game that can only make occasional sessions, so we tend to give him a "one-off" character to play, rather than have the same person pop in and out of the story.

We get a lot of conversations like that. :)
 

Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C: :angel:
Adventurer A: Oh, alright then.

Classic. :)

We use the universally accepted code phrase: "I see that your party has no Wizard..."
 

I'm totally using the phrase "PC halo" from now on.
We use the phrase "PC glow." Although it didn't stop my players from (politely) locking a newly introduced PC into a closet for 3 days, just because their characters had cause to be suspicious and wanted to confirm his backstory. Stupid roleplayers.
 

I have a player in my game that can only make occasional sessions, so we tend to give him a "one-off" character to play, rather than have the same person pop in and out of the story.

We get a lot of conversations like that. :)

Lol. Same here, I have an occaqsional drop-in. Last time I created an Evil Dwarf warlord (from the Hammerfist clan from Mines of Karak, SoW AP).d

He shows up and I expect some fireworks or something, but the player notices "Evil" on his sheet and says, "Oh I'm Evil, okay, I've got no loyality to my clan, I'll just join you guys and we'll loot the place". hmmm, I guess you had to be there...
 

We use the phrase "PC glow." Although it didn't stop my players from (politely) locking a newly introduced PC into a closet for 3 days, just because their characters had cause to be suspicious and wanted to confirm his backstory. Stupid roleplayers.

We did something similar many years back... we had a big group and had gone through a lot of stressful in-game situations. A new guy joined the group (new to the gaming group) and came in with a new PC that acted a bit funny at first, like he was sneaking around to follow us on our journey upriver.

So, the guy playing the group spokesman/leader basically refused to let him come along, and most of us agreed with him - we (in game) had no idea if this guy could defend himself and we had just seen some pretty serious stuff the previous several sessions. So, why would we let an innocent come along only to die? It got to be so serious that the DM called a timeout and basically said that he has the PC halo on him, so we shouldn't be so tough... our response was that he should have shown us a reason to come along and that his PC won't be a liability.

Eventually, we relented, but it took a while at the table.
 

We have lost some PC´s who thought they can just com into the group by PC halo or something...

actually i phrase it like this: you can make a monstrous character... but don´t blame someone if the party kills you before you can introduce yourself...

tis actually makes DMing a lot easier...

usually however players join the group... but this ensures, that no player can play a character which is obviously diruptive...
 

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