Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C:
Adventurer A: Oh, alright then.
Classic.![]()
I'm totally using the phrase "PC halo" from now on.
Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C:
Adventurer A: Oh, alright then.
Classic.![]()
Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C:
Adventurer A: Oh, alright then.
Classic.![]()
Adventurer A: I don't know, how do we know we can trust him?
Adventurer B: Because he has a PC halo, silly.
Adventurer C:
Adventurer A: Oh, alright then.
Classic.![]()
We use the phrase "PC glow." Although it didn't stop my players from (politely) locking a newly introduced PC into a closet for 3 days, just because their characters had cause to be suspicious and wanted to confirm his backstory. Stupid roleplayers.I'm totally using the phrase "PC halo" from now on.
I have a player in my game that can only make occasional sessions, so we tend to give him a "one-off" character to play, rather than have the same person pop in and out of the story.
We get a lot of conversations like that.![]()
We use the phrase "PC glow." Although it didn't stop my players from (politely) locking a newly introduced PC into a closet for 3 days, just because their characters had cause to be suspicious and wanted to confirm his backstory. Stupid roleplayers.