Hussar
Legend
InVinoVeritas said:I said "Never."
In my campaigns, Raise Dead and the like doesn't exist. Economically, it makes little sense. Assassination is useless. There is little compelling reason to raise some vagabond--even a rich one--when there's more to be made by plundering the body, AND leave the king dead.
Sometimes, I can understand it, but only for plot reasons--the PC had to die, and be subsequently brought back to life. Otherwise, nope, not gonna happen.
There's one other reason I can think of: in a game where the world and RP are of little or no consequence. When the challenge is just dungeoneering, then dying in some messy way and having a mechanism to come back makes sense and keeps the game fun. However, I think that videogames can fill this need much more efficiently than a tabletop RPG.
By the way, has anyone introduced a magic device that the PCs can set and then at a later point, rewind time to the set time and continue? In essence, a "Save Game" magic item?
I guess the idea of a do-over that predates video games by a whole pile is suddenly now a video game idea.
