gizmo33 said:So my guess is that "do you kill PCs at all" would be a good predictor of the answer to the OP.
It entirely depends on the 'group contract/understanding' at the table. So, the real answer is "maybe".Pendragon67 said:Is it acceptable for the DM to kill a character in the game when the player (for that character) is not at the session? Under what conditions should this be acceptable? I know it's the DM's game and they can do what they want and they are the final arbiter, BUT! Is this fair?!?! It seems to take the joy out of it. This recently happened to me with my character. I'm not sure what to think. Is he taking advantage of his role as the DM? Any thoughts?
Not entirely related. It is possible to have a very story-driven game and still have characters dropping like flies...provided, of course, that the story is either centered around the *party* (as opposed to any individual characters within it), or is centered around things external to the party that the party can influence.Rika said:Actually I think the better thing to be asking is how story driven are your games.
Thus defeating the reason that mechanic (revival from death) is in the game in the first place.That said our games are generally low character death, but the characters are tied very tightly to the central story. They are hard to replace. In that situation if I had to miss a game and came back to find out my character was dead, I'd be pissed. Now I have to figure out how to deal with the situation and work a new character in. That's not fair since I had no say in what happened. (Let's assume that raising the dead isn't a possibility.)
Leaving a game just because your character dies? You'd not last long at my table...I might even decide not to play in that game anymore.
Why wouldn't you care about the game? It is, and should be, greater than any one character, or any one player...pick yerself up, dust yerself off, grab the dice, and carry on!Now if I'm in a game where the characters are dropping like flies I might not care as much. Now given I won't really care about the game or the character either so . . .
Lanefan said:Not entirely related. It is possible to have a very story-driven game and still have characters dropping like flies...provided, of course, that the story is either centered around the *party* (as opposed to any individual characters within it), or is centered around things external to the party that the party can influence.
Lanefan said:Thus defeating the reason that mechanic (revival from death) is in the game in the first place.
Lanefan said:Leaving a game just because your character dies? You'd not last long at my table...![]()
Lanefan said:Why wouldn't you care about the game? It is, and should be, greater than any one character, or any one player...pick yerself up, dust yerself off, grab the dice, and carry on!
I've gone through 5 characters in 10 sessions and didn't overly care; it didn't affect my fun much, though the DM needed a program each week to see who was in his party...
Lanefan