Yaarel
🇮🇱 🇺🇦 He-Mage
The easiest ability system to balance is 0 ability scores.
Everyone seems to start with a +3 anyways, so it's not doing much besides grouping skills.
The abilities are mainly for the purpose of organization. They help communicate an easy to understand character concept, and help navigate what might otherwise be an overwhelming amount of options. The abilities feel useful for the game design.
Still, it helps to be clear-eyed about what exactly abilities are, and what it is they should be doing.
For example, it might be only the class that determines the amount of Hit Points. The Toughness feat is there for a player who wants an unusually tough character. Constitution has no relationship to Death Saves. No active skills. It seems the only essential mechanic is the Fortitude save, which seems easy to merge into a different ability.