Evilhalfling
Adventurer
Flack ...incoming
My answer is no.
I firmly believe that worlds should have more cohesion than generic fantasy. If your homebrew doesn't have specifics and limitations then how is it distinct? I mean really how many humanoid tribes can logically exist? and elven subraces? comeon. There should be distinict cultures rather than racial variety.
A logical way to go about it is to leave open spaces in your world, where the PCs can come from. Then as they decide what they want to play it slowly gets filled in. In the campaign Im building now, the focus starts on an island chain overrun with dragons, modified gnomes, halflings, normal humans and dwarves. A second continent has bare bones behind it and a third is left to players for filling in culture and society.
My answer is no.
I firmly believe that worlds should have more cohesion than generic fantasy. If your homebrew doesn't have specifics and limitations then how is it distinct? I mean really how many humanoid tribes can logically exist? and elven subraces? comeon. There should be distinict cultures rather than racial variety.
A logical way to go about it is to leave open spaces in your world, where the PCs can come from. Then as they decide what they want to play it slowly gets filled in. In the campaign Im building now, the focus starts on an island chain overrun with dragons, modified gnomes, halflings, normal humans and dwarves. A second continent has bare bones behind it and a third is left to players for filling in culture and society.