Rugult said:
Quick question...
Is it possible to create a Wonderous Item that casts Cure Light Wounds and has no charges. Some Players have brought this up and I am interested in seeing if this is somehow legal, and if not what rule can I reference to shoot them down?
Thanks!
I know this starts to wander into house-rule territory, but I have a solution for you.
Regarding price/cost to create in gold pieces...I'd go by the book guidelines. Conceptually, it is a simple and straightforward item. Plus, I'd really look at the sidebar on page 288 of the DMG. It discusses body slot affinities, and allows a DM to really enforce a bit of "flavor" in item creation ("A hat of Healing?...what does wearing a hat have to do with healing?"...maybe a player can come up with something good...in which case, that would fly with me). Thus, not messing around with written rules, altering mechanics, blah, blah, blah.
However, when it comes to the XP Cost to create vs. the optional rule of Power Components, you can really put some challenge into making the item. Personally, that is an optional rule that I have turned into a
real rule. Nothing costs XP (spell, item creation, etc), but requires a special or rare power component instead. So....what sort of powerful component would help to "fuel the ritual" in creating an Item of Unlimited Cure Light Wounds?
In my opinion, if a player came to me with the idea....assuming the creator of the item worships Pelor, as an example....I'd say that the power component is for the item to be
Blessed by a dying saint (in D&D game terms: a cleric that matches Pelor's alignment who can cast
Miracle and is on his deathbed, dying of natural causes). Power components need not be powerful or extremely valuable...sometimes they are simply very rare, but always are significant to the task at hand.