WayneLigon
Adventurer
Not every feat is or can be equally useful because campaigns differ. I think of most of the metamagic feats as virtually useless, but if I'm playing a mage in a campaign where mages are hunted like dogs you can bet I'll be taking Silent Spell, Still Spell and others.
I do think though that a feat should be something special and so the utility of some feats could be significantly improved. You get so few of them that unless there is a very special niche case, some are virtually useless. Most of the skill enhancers are like this (plus, they just take up room). To me, a feat slot in virtually every campaign style I can think of is worth far more than a mere +2 bonus to to two skills. Making that +5, or making those skills also class skills for all your classes, or make those +2 ranks; something like that makes it Feat-worthy.
I do think though that a feat should be something special and so the utility of some feats could be significantly improved. You get so few of them that unless there is a very special niche case, some are virtually useless. Most of the skill enhancers are like this (plus, they just take up room). To me, a feat slot in virtually every campaign style I can think of is worth far more than a mere +2 bonus to to two skills. Making that +5, or making those skills also class skills for all your classes, or make those +2 ranks; something like that makes it Feat-worthy.