Li Shenron
Legend
Gold Roger said:I'd rather see some effort made to make character concepts balanced. I mean, really, it's just no fun to end up hosing yourself, just because you envision your character wielding a weapon that is suboptimal in game terms, using a not so good spell school or using a suboptimal fighting style.
This probably nails the question much better than I explained.
Should every character concept be equally effective in the game?
Obviously a character concept is made real by choosing classes, feats, skills, spells, etc, but I think this should have been a much better question!
Because for me the problem is twofold:
1) sometimes there are certain character options which are a bit too powerful. Usually I do not mind it as long as the players don't abuse them, meaning as long as a player doesn't start focusing on the same trick over and over because it's better than anything else he could do all the time
2) often I see instead gamers complain that a certain concept is not effective, and I don't see why every concept should be effective in the first place. I have no problems choosing to play something strange and end up weaker (although there is of course a limit...) than I would if I were playing an archetypal character one more time