Aus_Snow
First Post
Nope. GO AND STUDY!Nyaricus said:no lovin' for my response? (see above)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Nope. GO AND STUDY!Nyaricus said:no lovin' for my response? (see above)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
big dummy said:I put those options up because it's what I think a lot of people in here actually believe, and I notice several people chose the first two options in the poll. If you don't like it, make your own poll. It was very informative to me.
Umbran said:I will bend the words of Mr. Clarke to my will, and note that any sufficiently advanced character ability is indistinguishable from magic. Which is to say that if the abilities crank up the character power levels to the point that they can still take on the big honkin' dragons without what we now call "magic", and those abilities are still interesting, then they are, in the end, no different than magic.
damn you! NOOOOOOO!!!! (see sig for more details).Aus_Snow said:Nope. GO AND STUDY!![]()
Psion said:This, of course, relies on you applying an anology that draws a comparison between the physical meaning of balance and game meaning of balance that does not hold. One class becomes unbalanced, then people are either drawn to it or away from it, as appropriate. It does not "tip over". It is less fun as variety goes down as more people want to play it if it is too powerful, or they feel that their preference got shafted if it is week.
Just because you played that way does not mean thats how everyone did. Trying to base your estimate of the Magic saturation in 1ED&D on the amount of treasure in the TSR modules is laughable.
buzz said:2) Find a third-party product that has done the modifications for you, or else do the modifications yourself.
Ranting on the Web isn't going to get WotC to change their development standards, regardless of whether one feels they are good or bad standards. You're just pissing in the wind.
big dummy said:Whats sad is the aggression and hostility (passive or otherwise) which any suggestion of any change in D&D brings up in some people.
kigmatzomat said:The system is fairly balanced as it is, yes. It is NOT perfect, some creatures come out high or low on the CR system and a lot of the problem is that "challenge" is itself a subjective term. What challenges my players could make yours into pate or yawn. But I'd say that for the bulk of players for the wide majority of creatures, the CR/EL system is functional.
It is NOT flexible. It is a 3-way axis between character abilities/loot/critter abilities. Too much of any one throws the other out of whack. The CR system somewhat requires this flaw, but the fact is that it would equally impact the old "experience for defeating monster:x" system. It would require a more dynamic XP system that was based on multiple factors that DMs could recalculate.
Take that flaw as an accepted fact and either come up with a better system or sigh and get on with life.
If you allow magic, this is a big factor. Social is great for bards and stealth for rogues but neither does jack for the fighter. Fighters primary enjoyment is in whomping on things. Fighters, without access to magical doodads, simply cannot cope well with opponents who can cast spells unless the spell system is heavily overhauled. Improved Invis and fly are able to pretty much nerf a magic-free fighter.
And hacking the combat system.....Blech. It basically turns into writing a low-magic system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.