big dummy said:
I said "lowER magic" all along, and I think I defined it pretty clearly.
The subject of your original post says "low-magic", as does its content. What you described there is pretty much the standard "low-magic" thing: "lower magic, perhaps even lower fantasy, more historical or more 'grown up' feeling, grimmer and grittier world." I think we're clear on that.
big dummy said:
Again, I can't imagine any reason why it would be any more of a "massive overhaul" than D20 modern was, in fact if it requires even 25% that much of an "overhaul" I'll eat my boots.
d20M was apparently a big enough paradigm shift that it merited its own game.
I'd wager you'd be dining on shoe leather. Magic is, hands-down, the most complicated aspect of D&D, and the one that touches the most parts of the system. The entire CR/EL system would have to be overhauled, and every race, feat, class and PrC re-examined.
Iron Heroes is a great example of this. It managed to fit into the CR/EL system, but still changed a LOT. So much so that simply can't drop an IH PC into a standard D&D campaign (i.e., with D&D classes and magic, esp. items) without significant issues. You essentially have to ban the IH PC from gaining any treasure or benefitting from any spells, and treat them differently when battling monsters or NPCs with certain abilities.
big dummy said:
As for whether it's of no use to most D&D players, what about D20 modern, or D20 cthulhu, or Eberron for that matter? Are you sure a MAJORITY of D20 players are using Eberron?
I don't understand. I never said anyting aout Eberron, d20M, or CoCd20. The latter two are irrelevant, given the first sells a fraction of what D&D does, and the second hasn't been in print for, what, 3-4 years?
The point is that the kind of low-magic supplement you describe would be incompatible (or "less compaitble enough") with the rest of the product line. That's fine if you're Green Ronin, but WotC doesn't seem particularly interested. Best I can tell, sales have shown that people want books that work with D&D as-is.
big dummy said:
Again, how do you know low magic would be incompatable?
Because the CR system is tied to the wealth-by-level table, which is tied to magic item pricing, which is tied to the spell level system that takes up almost half the PHB, which is tied to class balance, which is tied to feat prereq's, which is tied to monster advancement and abilities, which is tied to... it goes round and round.
I've played in campaigns where even just not giving out as much treasure has hosed the system six ways from Sunday. A setting with even that simple a tweak will require effort to work with existing product.
big dummy said:
More so than D20 modern? How is Eberron compatable with FR?
I still don't understand what d20M has to do with this. d20M has totally different assumptions than D&D. Spells of 6th level or higher don't even exist in d20M. You cannot drop a d20M PC into a D&D game without some tweaking.
As for Eberron and FR, they're compatible as heck. You can draw 99% of the elements from either setting into any D&D game and they work. The differences are primarily setting color.
big dummy said:
Hmmm... if an apparently substantial number of people "continually" feel that Wotc should do it, maybe they should?
I never said it was a substantial number of people; that's what you're claiming. But it's a simple fact that D&D does not have 100% market share, so obviously there are people who prefer alternatives. That doesn't say anything towards D&D being fundamentally changed.
big dummy said:
Didn't 3E arise largely based on certain wishes of the player community? If it is something which keeps coming up over and over why should it be ignored or stamped out as you seem to be implying?
3e arose out of (what I assume are) both commercial concerns and design concerns. In pursuance of these concerns, WotC invoved an army of playtesters and did more market research than any other RPG publisher in the history of the hobby. Apparently, there was no ovewhelming vote for D&D to be trasnformed into
HarnMaster.
And I'm not saying you should be ignored or stamped out. Please stop putting words into my mouth.
I'm saying that:
a) Your needs have already been addressed, many times over, by various publishers
b) WotC has already established the kind of D&D they want to produce, and none of their market research is apparently telling them to do any differently
c) Ranting on ENWorld isn't going to get you what you want.
big dummy said:
Well, was D20M a failure?
Based on WotC's ever-diminishing release schedule for it, apparently, yes. :\ Granted, a "failure" for WotC is still a lot of books sold, but it's very obvious that d20M does not draw the kind of sales that D&D does.
Just look at ENworld. How many topics in the forums are D&D-related? 60-70 thousand? How about the d20/OGL forum (which isn't even d20M-only)? 5,000? And this is d20 ground-zero on the Web!
big dummy said:
Were you against that too? Which is it?
I own almost every d20M supplemement made by WotC, every one made by TGM, and quite a few by RPGObjects. It's a great game (though I'm leaning more towards SC2.0 lately).
What's your point? "Buying an RPG that is not D&D" != "Dislike D&D and think it needs to be changed". And who says I ever use d20M for fantasy?
big dummy said:
4) D&D is inherently a high magic game. [/b]Patently false. There are a number of ways to play D&D, and at least a significant minority of players STILL play D20 lower magic than any of the published settings, even now.
D&D is inherrently balanced for it's curent level of magic. Every WotC supplement assumes that the level set in the core books is true.
As for the significant minority, I'd again like to see your data.
big dummy said:
5) D&D should be all things to all players.
big dummy said:
A questionable doctrine which IMO leads to all the strife one finds in the increasingly fanatical (actively online) D&D community. Clearly people like to play the game different ways. What is wrong with the core rules encompassing more than just D20 high magic and d20 modern?
But... you're, right now, requesting that D&D be all things to all players. At least, be what YOU want it to be, supported with assertions about the market that you're pulling out of thin air.
big dummy said:
Whats sad is the aggression and hostility (passive or otherwise) which any suggestion of any change in D&D brings up in some people.
It may be becuase this subject comes up over and over, with a lot of the same people making the same agurments, and ultimately spends a great deal of effort accomplishing nothing other than to let people state their personal preferences and ignore prefectly good products that meet their needs.
big dummy said:
I'm not going to speculate why, though I could as you did here invent an amusing theoretical scenario. I just think it's sad.
Cute.