buzz
Adventurer
Can I see your market research data? How many D&D players have you polled (in thousands, please)?big dummy said:What I see is that a significant percentage of D&D players are doing it low magic...
Can I see your market research data? How many D&D players have you polled (in thousands, please)?big dummy said:What I see is that a significant percentage of D&D players are doing it low magic...
buzz said:I don't know if the "option" was literally there in 1e. Magic items were certainly a huge part of the game, and the 1e DMG did have it's equivalent of the 3e wealth-by-level table, iirc.
buzz said:It was not a personal attack and I am not having a bad day. That you read it that way is a possible indicator that you are being as close-minded as you accuse me of being.
buzz said:That simple act would be 4,753,110 times more positive and productive than what you're doing here.
buzz said:I don't know if the "option" was literally there in 1e.
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What is true is that so many people played the early editions in so many ways with so many varying levels of rules-drift, that it's hard to speak specifically about what early D&D "was" or "wasn't".
The subject of your original post says "low-magic", as does its content. What you described there is pretty much the standard "low-magic" thing: "lower magic, perhaps even lower fantasy, more historical or more 'grown up' feeling, grimmer and grittier world." I think we're clear on that.big dummy said:I said "lowER magic" all along, and I think I defined it pretty clearly.
d20M was apparently a big enough paradigm shift that it merited its own game.big dummy said:Again, I can't imagine any reason why it would be any more of a "massive overhaul" than D20 modern was, in fact if it requires even 25% that much of an "overhaul" I'll eat my boots.
I don't understand. I never said anyting aout Eberron, d20M, or CoCd20. The latter two are irrelevant, given the first sells a fraction of what D&D does, and the second hasn't been in print for, what, 3-4 years?big dummy said:As for whether it's of no use to most D&D players, what about D20 modern, or D20 cthulhu, or Eberron for that matter? Are you sure a MAJORITY of D20 players are using Eberron?
Because the CR system is tied to the wealth-by-level table, which is tied to magic item pricing, which is tied to the spell level system that takes up almost half the PHB, which is tied to class balance, which is tied to feat prereq's, which is tied to monster advancement and abilities, which is tied to... it goes round and round.big dummy said:Again, how do you know low magic would be incompatable?
I still don't understand what d20M has to do with this. d20M has totally different assumptions than D&D. Spells of 6th level or higher don't even exist in d20M. You cannot drop a d20M PC into a D&D game without some tweaking.big dummy said:More so than D20 modern? How is Eberron compatable with FR?
I never said it was a substantial number of people; that's what you're claiming. But it's a simple fact that D&D does not have 100% market share, so obviously there are people who prefer alternatives. That doesn't say anything towards D&D being fundamentally changed.big dummy said:Hmmm... if an apparently substantial number of people "continually" feel that Wotc should do it, maybe they should?
3e arose out of (what I assume are) both commercial concerns and design concerns. In pursuance of these concerns, WotC invoved an army of playtesters and did more market research than any other RPG publisher in the history of the hobby. Apparently, there was no ovewhelming vote for D&D to be trasnformed into HarnMaster.big dummy said:Didn't 3E arise largely based on certain wishes of the player community? If it is something which keeps coming up over and over why should it be ignored or stamped out as you seem to be implying?
Based on WotC's ever-diminishing release schedule for it, apparently, yes. :\ Granted, a "failure" for WotC is still a lot of books sold, but it's very obvious that d20M does not draw the kind of sales that D&D does.big dummy said:Well, was D20M a failure?
I own almost every d20M supplemement made by WotC, every one made by TGM, and quite a few by RPGObjects. It's a great game (though I'm leaning more towards SC2.0 lately).big dummy said:Were you against that too? Which is it?
big dummy said:4) D&D is inherently a high magic game. [/b]Patently false. There are a number of ways to play D&D, and at least a significant minority of players STILL play D20 lower magic than any of the published settings, even now.
big dummy said:5) D&D should be all things to all players.
But... you're, right now, requesting that D&D be all things to all players. At least, be what YOU want it to be, supported with assertions about the market that you're pulling out of thin air.big dummy said:A questionable doctrine which IMO leads to all the strife one finds in the increasingly fanatical (actively online) D&D community. Clearly people like to play the game different ways. What is wrong with the core rules encompassing more than just D20 high magic and d20 modern?
It may be becuase this subject comes up over and over, with a lot of the same people making the same agurments, and ultimately spends a great deal of effort accomplishing nothing other than to let people state their personal preferences and ignore prefectly good products that meet their needs.big dummy said:Whats sad is the aggression and hostility (passive or otherwise) which any suggestion of any change in D&D brings up in some people.
Cute.big dummy said:I'm not going to speculate why, though I could as you did here invent an amusing theoretical scenario. I just think it's sad.
buzz said:The point you're continually missing is that I am not making any qualitative statements about 3e. I am simply stating that, as far as we know, no amount of ranting on ENWorld is going to affect WotC's release schedule, especially if that ranting consists of requests to make drastic changes to the fundamental nature of D&D. The whole "low-magic" argument is a taste issue. You're not even pointing out a genuine problem with the system; all you're doing is vehemtly stating, "I prefer low-magic games!"
The most logical response to this is to point you to some "low-magic" games, or else point you to resources to make your D&D game "low-magic."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.