Ahnehnois
First Post
I thought the core mechanics for casting a spell were under discussion.Yes, of course you need to figure out how the rules work for casting a spell or swinging a sword, but that's a very different thing than having the core mechanics of a class located across three separate chapters (Classes, Spellcasting Mechanics, and Spells).
To wit, I'd give a wizard a "base magic bonus" or some magic skills or something, plus knowledge bonuses, crafting bonuses, a familiar option, etc. Then you'd look at the magic chapter to find out what you can do with your basic magical ability (this is the way it is with any class, really).