Whizbang Dustyboots said:
Any evil sort with brains and resources will mask their alignment, if there's a penalty for being found out.
Definitely. Depending on how one wants to cost it as a Wondrous item, it can be real cheap.
For a cosmopolitan game where being detected as evil is not that big of a deal or It is considered ‘wrong’ for a paladin to use his gods’ given ability…
2000k for a phylactery or necklace { 2nd level bard [minimum cast] x 1st level spell x 2k gp x .5 [24 hour duration]
3000k for non customary slot.
4000k for non slotted.
For campaigns where being detected as evil is a big problem, I recommend costing it a touch higher
6000k for a phylactery or necklace {3rd level cleric [minimum cast] x 2nd level spell x 2k gp x .5 [24 hour duration]
9000k for non customary slot.
12000k for non slotted.
Heroism isn't about going around with the Eviloscope and whacking anyone who registers.
I slightly disagree on this. The fact the person has an evil aura is evidence of their crimes. A paladin being merciful can stay his blade against a being only faintly evil, in the hopes of redeeming the lowly being, but to stay his blade against the truly wicked is a dereliction of his gods’ given duty.
I like to think of the aura strengths of detect evil as “desire to smite”
Faint: Proving your mercy would be for the best, but let not the wicked benefit from such.
Moderate: Enough foul deeds committed that a Merciful end is more than deserved.
Strong: Their path is chosen, Destroy without delay, but minimize the disorder that might occur in delivering justice.
Overwhelming: Cut this fiend down now! You need heed no law of the mortal world for a greater one had decreed the fiend’s fate.
Evil beings should fear paladins. There is a reason the ability is not called
Subdue Evil[Su]