The_Universe said:Yet, when I mention my "loyalty" to the system that very much fulfills my personal taste, and can simulate everything I want to simulate to the degree I want to simulate it (from D&D to D20 Modern to Mutants and Masterminds) I am occaisonally ridiculed, and often told I'm wrong, and need to branch out, or some similar admonishment for not particularly enjoying alternate RPG system X.
Well, it seems to me Mutants and Masterminds is far enough from d20 that the difference between M&M and some other point-based rules systems is much smaller than the difference between M&M and D&D. That would make your loyalty, IMHO, more a matter of branding than game mechanics (not that there's anything wrong with that).
That aside, I have never really understood rules system advocacy. My experience may be unique, but I've always found the group and the GM are a heck of a lot more important than the game system used. I have various games that I prefer to use when I run a campaign, but I picked 'em because they're right for me, and I know that many of my criteria are not objective. Heck, they don't even hold true for me from game to game - sometimes I like to run a fairly detailed superhero game using Hero 5 and sometimes I run a very freeform superhero game using HeroQuest. The criteria for "what's the best RPG" are neither objective or static, so it's no surprise lots of people come up with different answers.