Kanegrundar
Explorer
Mishihari Lord said:I've always thought the d20 concept was kind of a crock. Two claims are made: 1) It can cover almost anything (levelless, no hit-points, modern settings, and so on), and 2) It's easy to play the various games because you use basicaly the same rules for every game. The problem is that you can't have it both ways. If you're making significant changes to the game you're going to have to learn a lot of new rules just like if you were using a different system. Sure you can do d20 without levels, without hit points, in the Traveller setting, or whatever, but the game is so different you might as well be learning a new system.
I play M&M. It makes some changes to how the rules handle different things, but it's still D20. The only thing I had to actually learn to play M&M was the Damage Save system. That's it. So I'd have to say that you CAN have it both ways and quite easily.
Mishihari Lord said:There also seems to be an implicit assumption that rules are modular, that you can mix and match various sets and swap things out which I don't think is justified. Even if you can partition rules into various sets covering specific aspects of gameplay, the interaction between the influence of the different sets of rules on gameplay is such that one set of rules can be swapped out without changing every other set of rules to compensate for the effects of the change.
The rules are very modular. I play D&D with a host of alternate rules from AE, IK, UA, and so forth. I play D20 Modern/Future with VP/WP rules, Armor as DR, The Force, racial classes, and so on. I mix and match the rules I want to use and chuck out the stuff I don't. Y'know what, the system didn't break down. It runs fine. That sounds like the very definition of modular to me.
Mishihari Lord said:I really don't see what the big deal is anyway. As a player I have yet to see a game I couldn't get a decent grasp of in one session of play.
Getting a grasp on the rules and knowing the rules well enough to not have to double check the rules every so often are two different things. I play several different styles of D20 games, and I know the core system well enough that I don't have to check the rules. However, I just started playing the new edition of WHFRP, and while I have a good grasp of the rules, I still have to check some things upon occasion. Every time I check a rule that's a pause in the game that breaks up the flow. It may only be a brief respite, but it's annoying nonetheless.
Kane