diaglo
Adventurer
arnwyn said:Now I'm just babbling.
BelenUmeria said:I have yet to see something that d20 cannot do.
is that the quote you meant, arnwyn?
arnwyn said:Now I'm just babbling.
BelenUmeria said:I have yet to see something that d20 cannot do.
Psion said:You see, Belen's quote there is just another example. It's real easy to read extemism into it... but really, it sounds like he might just be refuting the other extreme. There are folks out there who say things like "D20 doesn't do anything well but fantasy". The above statement seems a valid response to such a claim.
BelenUmeria said:.... It was not until this post that I realized you really do hate d20.
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Joshua Dyal said:... I don't recall ever seeing a BRP book that wasn't already a BRP variant like Stormbringer, or Cthulhu or Runequest. ...
Akrasia said:I guess this is why I'm itching to GM Mongoose's Conan game, and am playing in a Midnight (3e) campaign. Yeah, I hate d20 so much that I spend, on average, 3-4 hourse every week playing it.
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My objection was simply to the claim that d20 can emulate all genres and styles well. I disagree completely with that claim.
Have you played a variant without classes or levels, for one thing? I have. d20 Call of Cthulhu hasn't any classes, and it's characters are just weak and scared D&D characters, essentially. I've played M&M, and it has an extremely shallow learning curve because -- despite a few differences in chargen to accomodate the lack of levels or classes -- it still plays pretty much like D&D.Mishihari Lord said:Sure, minor changes can have a big impact on the feel of the game, but that's not what I'm talking about. I'm referring to people that claim you take away levels and calsses and still have a game that is close enough to D&D to eliminate the learning curve.
D&D's "focus on balance" is largely your perception based on players focus on balance, and even if it were an absolute truth, it still says nothing of the sort. And despite what Psion says, he -- believe it or not -- does not speak scripture just by virtue of... whatever. I'm talking from a lot of experience. I don't even play D&D anymore, and I haven't (much) for two or three years. On the other hand, I've played d20 games that mishmash all kinds of modular rules together. I do know what I'm talking about. Many other posters on these boards will say the same thing. The very existence of Unearthed Arcana also says the same thing. Most of the time the rules are modular. And you certainly cannot claim that rules like new feats, prestige classes, magic weapons, spells, monsters, or even base classes, which is the majority of the new rules published, are anything but modular.Mishihari Lord said:D&D's huge focus on balance says otherwise. So do other posters on this site (like Psion did above, unless I'm mis-reading his post)
I think d20, or a variant thereof, does just about everything just about as well as anything else. I'd be hard-pressed to find a genre that it doesn't cover fairly well with stuff that's already in print and well enough that you wouldn't need to play another system unless you wanted to. I realize that's not quite as evangelical as Bradford C. Walker, but there you have it. I think it's a pretty bold claim, but I'd like to have someone find me a genre that d20 can't do, and I'll point to a game that already does it well. I think we've reached the point where the only reason not to play d20 is taste; there aren't any really significant "holes" so to speak.Psion said:But I only know one person who unabashedly claims "D20 can do it all and can do it as well as a system written for a particular genre/setting does it." If you know more, I'd love to hear some names so I can ask them for themselves if they really beleive it. Because this strikes me as one of the claims that the d20 bashers claims lots of people saying, but I don't see many people actually making the claim.
That dpeneds on why you would not like one. I don't like D&D as much because I don't like the "Vancian magic", and reliance on a golf bag of special magical items, 3/4 of the classes including a spellcasting progression, and the specific implementation of most of the races. But those are all specific to D&D, and certainly don't affect me when playing d20 Call of Cthulhu, or d20 Star Wars, or d20 Wheel of Time, or M&M, or Blue Rose, or OGL Conan, or OGL Steampunk, etc. Those are all problems I have with D&D but not with d20.Henry said:It confuses me, because D&D and d20 are interchangeable to me - if I like one, I like the other for pretty much the same reasons. I'm really at a loss to understand why there is a gulf between the two.
That much I'll agree with. While I personally find d20's covering of the modern (and especially sci-fi) genre to be absolutely dreadful, it is indeed only because of my particular taste. I don't think anyone can say that d20 doesn't at least cover virtually everything.Joshua Dyal said:I think we've reached the point where the only reason not to play d20 is taste; there aren't any really significant "holes" so to speak.