Is killing something Good an inherently Evil act?

Dr. Awkward said:
Clerics can cast spells without a patron deity. I played a cleric who worshipped the abstract forces of Trickery and Chaos. He didn't care one whit about the gods, whom he saw as being simply powerful beings that had set themselves up inbetween the mortal world and the world of Ideas (platonic ideas, corresponding in that campaign to the Domains) in order to siphon off power from belief. The RAW don't require that your game world even have gods at all, since nobody really needs them for any reason.

This is true. But the clear assumption of the RAW is that a cleric will have a patron deity and that not having one is unusual and not normal. But it's certainly possible to allow clerics without gods. But if whatever powers a cleric or paladin is Good and Good is a discreet moral force in the universe (like Trickery or Chaos), and Good has some sense of "innocence" (that killing the innocent is wrong) that it should be shutting down someone the moment that Good characters starts lopping the heads off of other Good characters.
 

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Dr. Awkward said:
I think this is what rubs me, and the others who share my concerns, the wrong way about KM's deva. We do not know that he's right about what's going to happen to the material plane. But he thinks he's right. We can hypothesize that, should he be right, it would probably be a good idea to support him, and that his actions are [Good]. But equally, he could be wrong, it would be a bad idea to support him, and his actions might turn out to be [Evil] despite his belief to the contrary, and his inability to knowingly perform [Evil] acts.

What rubs me wrong about the deva is that if the deva could be wrong, then sacrificing billions and billions of innocent lives on a gamble is not Good. If the outcome is unpredictable, then the deva should not be supporting a mass extermination of life. If the outcome is predictable, the Deva should be able to demonstrate how and why it will happen.

Dr. Awkward said:
Well, yes. That my perspective conflicts with the deva's (presumably) and both are valid Good perspectives, illustrates the problem with the deva's mentality. He's attempting to bring about a paternalistic kind of good, while I think that a tolerant kind of good is superior.

And that's why I suggested making this an issue of Lawful Good vs. Chaotic Good rather than Neutral against the Outer Planes.

Dr. Awkward said:
Obviously, we don't see eye to eye on the nature of good, he and I. Your comments here could be just as easily levelled at the deva, since his pursuit of good excludes the possibility for my pursuit of good.

Well, I would argue that neither the paternalism nor the tolerance are Good, per se, but elements of Law and Chaos recast as integral parts of Good by those who are LG or CG. Too much Law and you get paternalism that doesn't respect the dignity of other sentients. Too much Chaos and you may tolerate Evil until it gets powerful enough to do real damage. And that's exactly why I say that the corner alignments are unstable and serve two masters. At some point, the Lawful character needs to make choices between Order and Good and at some point, the Chaotic character needs to make choices between Liberty and Good. And each time they choose Order or Liberty over Good, that means they are less Good than a pragmatically Good Neutral Good character.

Dr. Awkward said:
Which, really, was the point I was trying to make. I disagree that the deva's actions represent Good in its entirety, claiming that they really only represent his perspective on good. He's a friggin' deva, and he should represent all Good, not just his favourite parts. If he doesn't include tolerance and compassion in his appraisal of the alignment, then he's missing the point, as far as I'm concerned. And since that's the case, he has no more claim to speak for Good than I do, in my opinion. And since that's the case, I see no reason to support his campaign, especially considering how uncertain it is.

That's a valid point, too. It at least raises the question of where the Chaotic Good Celestials are while this deva and others are working to slaughter billions and billions of innocent lives in order to possibly bring about a New Universal Order.

Dr. Awkward said:
I just use Good and Evil for convenience here, since I do agree with you on this point. Actually, we could take the conflict between me and the deva I illustrate above as being a Lawful Good vs. Chaotic Good argument. The deva is parochial, paternal good, while I'm individual, conscience-driven good...or something. The details don't really matter.

And that's exactly how I think this would be better cast, though Devas, as NG, should be above such issues. But even if a Lawful Good Celestial were to want to slaughter billions and billions to bring about Univeral Peace, there is still the issue that Good characters (A) protect innocent lives and (B) respect the dignity of sentient creatures. I think that playing Russian Roulette oulette with the universe could violate either.

Dr. Awkward said:
The point still remains that neither one of us has a claim to speak for our shared alignment in totality (and neither could the Neutral Good character, whom neither of us could convince), and neither of us can predict what will happen when the material plane collapses. The only difference between me and the deva is that I have doubt and he doesn't. But I could surmise that doubt is not something that any deva can possess in any quantity (since for a deva, "to doubt" may be equivalent to "to fall from grace"), and so I have a reason, at least by suspicion, to not trust him. Certainly when I compare him to the inevitables that claim that the coming collapse will bring about a perfect order of Law. I don't expect that they'd lie to me (although perhaps Chaotic or Evil outsiders would).

If the deva can't be sure what happens but has no doubt, there must be some reason why the deva has no doubt. If a superior or other divine force told the deva to do what it's doing, that only ofsets the problem to a higher power. It doesn't eliminate it. Someone powerful in the Celestial realm has decided that the death of billions and billions will produce a net Good and that better be more than a guess or roll of the dice for them to remain Good.

This could be an interesting vehicle to explore issues of blind faith (on the part of the deva) if the Celestials are being deceived but that's a whole other theme. Of course an even bigger question is that with everyone in the Outer Planes arrayed againt the Prime Material Plane and wanting it to implode, what chance should the Prime Material Plane really stand against such a thing? Dragons and fey againt Angels, Devils, Devas, Demons, Archons, etc?

Dr. Awkward said:
As an aside, if I assume that there's an equal chance for any of the four alignment forces to "win" the material plane, then it's still a weak gamble. If I'm Lawful Neutral, I'll suffer if either Good, Evil, or Chaos win, although more if Chaos wins. If I'm Lawful Good, I suffer greatly if either Chaos or Evil win, but only benefit moderately if Good or Law wins. Either way, it's a non-zero sum game. Especially if I happen to like dragons or fey.

Which is why I think it's important to know why the deva thinks they are right.

Actually, thinking about this, if I were Evil and sure that the end of the Prime Material Plane would let me win, I'd be doing my best to convince Good people that I don't want it to end. :)

Dr. Awkward said:
Precisely. Which is why I don't trust the deva, and think he should be supporting the material plane against the other outsiders.

This should apply to all Good outsiders, I think.
 

KM's ideas are clearly not the D&D RAW. It isnt the great wheel as I recall it, anyway, and Deities fighting it out on the PM plane is certainly abnormal.

From what I have read so far, I will make this statement. If it were my world, I'd have the paladins as an order dedicated to the dragons working to save the world. Whether it was the Draconic divinity that empowered them, a Divine being that was unique to the Dragons, or an individual Dragon King, powerful enough to grant smites and 4th level spells, thats where *I* would take it. Maybe another for the Faerie Queen. Maybe the Dragon King and Faerie Queen are pooling resources. Whatever the case, that would be where.

Where dealing with the good clerics, if you were a cleric of Thom the Righteous, and Thom sent a Deva to help save you and your world, its your duty to assist not hinder, the deva, or be smote yourself. That is clear. Clerics will be in trouble in this world, unless they, like Paladins, are devoted to ideals and/or Dragon/Fey essences/deities/PM Plane/etc.

How about a Force/Spirit/Titan/etc called Gaea, who grants spells to clerics and powers to Paladins, in defense of herself(living embodiment of the world, similar to the Earth Day conception of Gaea)?

Any of those things would work, and would fit into this new cosmology, imo.

I dont think taking a unique and flavorful setting, and lighting it afire via the RAW is fair, when much of the RAW can be used to add to the flavor, and really, only minor things change. FR isnt RAW, Eberron isnt RAW, so that being the case, why should KM's be.

Eberron does drastic changes to alignment, KM's is much less dramatic.
 

I am *loving* the ideas this thread is giving me. Keep it up! :cool:

If a superior or other divine force told the deva to do what it's doing, that only ofsets the problem to a higher power.

True, I don't have an answer ATM for why the deities think the way they do, other than that "they are deities and the Know Things (TM)." Why the Gods are like this is something that I haven't worked out for myself yet (though maybe EN World will help!)...I was planning on never really accounting for it because Gods are Gods and they are Smarter Than Mortals. They know things you don't; thuogh they are not omniscient, they are still quite clever and quite powerful. They can be wrong, but they are less likely to be than any one person....

It at least raises the question of where the Chaotic Good Celestials are while this deva and others are working to slaughter billions and billions of innocent lives

Minor note: just working to POSSIBLY slaughter billions and billions of Non-[Good] lives. At the very least, though, this does destroy their free will -- it forces them to be [Good]. They will welcomingly embrace it, but it's an artificial adjustment. Chaos can be as paternal and overbearing as Law in it's own way...think of the destruction of lawful regimes of power for the cause of Liberty by some other mighty power who believes in Liberty -- it will be kind of imposed from the top down. You will be Free, like it or not. So the Archons and the Eladrin are as contentious as anyone else on what will happen after the end -- they are both 100% positive that their idea will be triumphant, as are the gods that represent their alignments. Freedom can be forced on people who don't freely choose it....that's just an issue of leadership, really.

From what I have read so far, I will make this statement. If it were my world, I'd have the paladins as an order dedicated to the dragons working to save the world. Whether it was the Draconic divinity that empowered them, a Divine being that was unique to the Dragons, or an individual Dragon King, powerful enough to grant smites and 4th level spells, thats where *I* would take it. Maybe another for the Faerie Queen. Maybe the Dragon King and Faerie Queen are pooling resources. Whatever the case, that would be where.

I like this idea enough that it's going in there. As the campaign develops, the Fey and the Dragons will try to *create* a deity of their own to protect the material plane....and I'm really tempted to have this backfire collossally, creating some grand Cthonian monstrosity that goes on a rampage to end all thinking life (since they all are, in some way, connected to the outer planes)....but that might be a bit much. :]

Really, the Deva should be trying to save the material plane, not destroy it. It should be out hunting other outsiders, to get them off the plane so it can then itself leave, the prime being rendered metaphysically secure.

Here's the contention, I guess -- must Good nessecarily suffer the existence of Evil (at least as far as this campaign goes)? I'm perfectly content with one side being wrong, but I'm not sure if it should be the Fey/Dragon coalition (who are down with the "better the evil we know than a potential nothingness" idea) or the Outsiders/Gods (who are 100% sure that the end of the world will produce a complete consensus of alignment, and just differ on which one they think it will produce).

If you have to tolerate the existence of Evil to be Good, according to the alignments' implication right now, that's all well and good -- it's obvious that the Outsiders have become overzealous. But if you *cannot* tolerate the existence of Evil and still be Good, according to the alignments' implication, it's more obvious that the Dragon/Fey are just self-interested and paranoid and that free choice would be a *blessing* to have relieved -- none can choose wrong and everything will be happy.

Which is why I think KM needs to answer some more questions about that cosmology.

Gladly! I'm adhering to the RAW in saying that Paladins and Clerics don't need specific deities, though they often have them. Their power comes from the power of Good and Law (or whatever ideals a cleric upholds), and they often focus them to a particular deity's doctrine. The power doesn't come from outside, it comes from inside, but is often directed out. Non-Church clerical magic is considered a specific sort of blasphemey, but that's more because the Grand Church is a big world-spanning organization and less because it's actually true.

However, because an alignment change nessecitates a divorcing from those forces (you can't call upon a faith you don't really believe), it's important for my cosmology to determine exactly what happens when you make a habit of killing devas and suchlike. If a PC creates a paladin and then I throw them against Archons, what are the implications of that, over the long term? Does the PC fall from grace, and thus make the player kind of angry because she lost power based on what she sees as DM fiat based on the nature of good and evil? Can you stay Good and be an Angelslayer? Regardless of the answer, it's going to be an interesting interaction, and I've gotten a good breadth of reactions so far....people just say No, or say Maybe Yes, or everywhere in between.

It kind of rests on the issue of whether or not it is Good to have Evil in existence. Milton would come down solidly on the side of "Yes. You need to have Evil to be truly Good." I'm not so sure about D&D assumptions, though, and I'm definately interested in exploring them (because I'll probably be hearing all of these cases and more from my players. :))
 

Seeten said:
How about a Force/Spirit/Titan/etc called Gaea, who grants spells to clerics and powers to Paladins, in defense of herself(living embodiment of the world, similar to the Earth Day conception of Gaea)?

D&D already has that in the Druid so why recreate the wheel? Make your Dragon-defending Paladins Lawful Neutral with the ability to detect Good *and* Evil (perhaps not distinguishing the two) and working for the Druids instead of clerics and that could be pretty interesting. But I'm not sure that's what KM had in mind, either.

[QUTOE=Seeten]I dont think taking a unique and flavorful setting, and lighting it afire via the RAW is fair, when much of the RAW can be used to add to the flavor, and really, only minor things change. FR isnt RAW, Eberron isnt RAW, so that being the case, why should KM's be.[/QUOTE]

Please point out where I said that KM shouldn't do any of this. If you can't, then please stop accusing me of trying to ruin a flavorful setting.

The reason I'm using the RAW as a baseline is the RAW is what most players will expect as the default. If KM wants to change the RAW, that's fine. But when you change the RAW, it helps to understand what you are changing and how.
 


Kamikaze Midget said:
True, I don't have an answer ATM for why the deities think the way they do, other than that "they are deities and the Know Things (TM)." Why the Gods are like this is something that I haven't worked out for myself yet (though maybe EN World will help!)...I was planning on never really accounting for it because Gods are Gods and they are Smarter Than Mortals. They know things you don't; thuogh they are not omniscient, they are still quite clever and quite powerful. They can be wrong, but they are less likely to be than any one person....

As the DM, you are the answer ATM for your setting. While I'm normally one of those people who say role-playing games aren't books or movies, I do think that a principle from fiction writing does come into play here. When an DM creates a setting with a Moral Problem like this, much as like when an author starts writing a story with a conflict, there is an implied promise that you'll answer it by the end. If you don't, or if the answer isn't satisfying, players will respond like the little kid in The Princess Bride when the grandfather tells him that the prince won't die by the end. Something along the lines of, "Why are you jerking me around with this stuff if I'm not going to like how it turns out?"

Your players are going to ask the questions we're asking. Why? Because if I'm out driving with a friend and he says that he's certain that a store closes at 5pm on Sunday but I'm certain that it's open until 7pm, both of us will likely question our certainty because that's what people do when confronted by other people who are certain that you are wrong. We doubt. If your Outsiders are all certain they are right yet can't all be right, why doesn't this make any of tehm uncertain? Yes, you can claim that they are simply inscrutable and it's beyond the understanding of mere mortals but that's not a very satisfying answer. And if you don't have an answer, the odds of you saying or doing something that's mutually exclusive and contradictory goes way up.

Kamikaze Midget said:
Minor note: just working to POSSIBLY slaughter billions and billions of Non-[Good] lives.

Well, it ends their lives and the Good alignment, as per the RAW, does value life, not simply souls.

Kamikaze Midget said:
At the very least, though, this does destroy their free will -- it forces them to be [Good]. They will welcomingly embrace it, but it's an artificial adjustment.

A question is whether this "respects the dignity of sentient creatures" (part of being Good) or is a form of oppression (part of being Evil). If they welcomingly embrace it, one could argue that it respects their dignity but oppression is still going to be arguable.

Kamikaze Midget said:
Chaos can be as paternal and overbearing as Law in it's own way...think of the destruction of lawful regimes of power for the cause of Liberty by some other mighty power who believes in Liberty -- it will be kind of imposed from the top down. You will be Free, like it or not.

Sure, but you can't make all of your Good Outsiders happy with both overbearing Law and overbearing Chaos. So you aren't even talking about Good vs. Evil. You are talking about every alignment for themselves. And given the requirements of the Good alignment (which includes altruism), I still come back to finding it difficult to imagine every alignment, never mind every Good alignment, playing Russian Roulette with the universe with absolute certainty. I can't see the Lawful alignment taking a gamble, for example, nor can I see any Good alignment being untroubled by the implications this will have on the other Good alignments or the Neutral alignments.

Kamikaze Midget said:
So the Archons and the Eladrin are as contentious as anyone else on what will happen after the end -- they are both 100% positive that their idea will be triumphant, as are the gods that represent their alignments. Freedom can be forced on people who don't freely choose it....that's just an issue of leadership, really.

And if every Outsider is equally convinced that to destroy the Prime Material Plane is to be triumphant, why don't they all simply join forced together and make it happen? If you have enough certainty to put your entire stake on a single number on a roulette wheel, why not accept help from everyone and anyone who offers it?

Kamikaze Midget said:
I like this idea enough that it's going in there. As the campaign develops, the Fey and the Dragons will try to *create* a deity of their own to protect the material plane....and I'm really tempted to have this backfire collossally, creating some grand Cthonian monstrosity that goes on a rampage to end all thinking life (since they all are, in some way, connected to the outer planes)....but that might be a bit much. :]

Part of the theme of the Dune series was to be careful of what you wish for in a messiah because they may not be what you expect them to be. But rather than making it a Cthonian monstrosity, I'd suggest making it yet another "too much of a good thing". For example, perhaps it believes in balance through eternal warfare or perhaps it stops souls from migrating to the Outer Planes, quickly reincarnating them instead (making Raise Dead or Reincarnate useless after a day or two because the soul will already be in a new body or, perhaps, about nine months, causing a miscarriage if you pull the soul back out of the new body before birth). Think "too much of what you wanted" rather than "not what you wanted at all".

Kamikaze Midget said:
Here's the contention, I guess -- must Good nessecarily suffer the existence of Evil (at least as far as this campaign goes)? I'm perfectly content with one side being wrong, but I'm not sure if it should be the Fey/Dragon coalition (who are down with the "better the evil we know than a potential nothingness" idea) or the Outsiders/Gods (who are 100% sure that the end of the world will produce a complete consensus of alignment, and just differ on which one they think it will produce).

There is another part of this that you may be missing. While it could be argued that Good does not have to necessarily suffer the existence of Evil, Good may have to suffer the existence of Neutrality so long as the Neutral beings are "innocent" of any wrongdoing warranting their death or oppression. While it can be argued that Good can smite Evil with impunity (after all, that's why Paladins get that ability), it would be difficult to argue that Good can smite Neutral with impunity, too. The alignments are not symetrical and are not meant to be, in my opinion.

Kamikaze Midget said:
If you have to tolerate the existence of Evil to be Good, according to the alignments' implication right now, that's all well and good -- it's obvious that the Outsiders have become overzealous. But if you *cannot* tolerate the existence of Evil and still be Good, according to the alignments' implication, it's more obvious that the Dragon/Fey are just self-interested and paranoid and that free choice would be a *blessing* to have relieved -- none can choose wrong and everything will be happy.

I think that's a Lawful vs. Chaotic debate and another aspect is that the chaotic alignments probably value diversity (for diversity's sake) more than the Lawful alignments do and would likely consider a narrowing of alignments down to a single slice as something that is not (little-g) good from their perspective. In other words, the idea of ending conflict, uncertainty, and disorder once and for all seems antithetical to the Chaotic alignments.

Kamikaze Midget said:
Gladly! I'm adhering to the RAW in saying that Paladins and Clerics don't need specific deities, though they often have them. Their power comes from the power of Good and Law (or whatever ideals a cleric upholds), and they often focus them to a particular deity's doctrine.

Then those Paladins and Clerics who do have a deity should be following their deity. Those that don't are more free.

Kamikaze Midget said:
The power doesn't come from outside, it comes from inside, but is often directed out.

Then how does a Paladin get their power shut off for breaking the rules?

Kamikaze Midget said:
Non-Church clerical magic is considered a specific sort of blasphemey, but that's more because the Grand Church is a big world-spanning organization and less because it's actually true.

But why would they care and on what grounds would it be blasphemy?

Kamikaze Midget said:
However, because an alignment change nessecitates a divorcing from those forces (you can't call upon a faith you don't really believe), it's important for my cosmology to determine exactly what happens when you make a habit of killing devas and suchlike. If a PC creates a paladin and then I throw them against Archons, what are the implications of that, over the long term?

In theory the Archons and the Paladins would try to convince each other that one or the other is right. What's lacking here is the reason why your Archons are so certain that they'll come out victorious in the end. That's the sort of thing that they would tell the Paladin. One of them is not being Lawful Good and the would seek to know for certain which one is wrong.

Kamikaze Midget said:
Does the PC fall from grace, and thus make the player kind of angry because she lost power based on what she sees as DM fiat based on the nature of good and evil? Can you stay Good and be an Angelslayer? Regardless of the answer, it's going to be an interesting interaction, and I've gotten a good breadth of reactions so far....people just say No, or say Maybe Yes, or everywhere in between.

The problem is that by making your Outsiders inscrutable, you are robbing the players of their ability to take sides based on a rational assessment of the odds and stakes. They might as well roll a die to pick sides unless you give them some clues about who is right and who is wrong. Personally, as a player, that would leave me with a "who cares" attitude because to care, I have to have some emotional investment in how things turn out and it's difficult for me, anyway, to get emotionally invested in what is essentially a guess that can't be made on an informed basis.

Kamikaze Midget said:
It kind of rests on the issue of whether or not it is Good to have Evil in existence. Milton would come down solidly on the side of "Yes. You need to have Evil to be truly Good." I'm not so sure about D&D assumptions, though, and I'm definately interested in exploring them (because I'll probably be hearing all of these cases and more from my players. :))

Well, without arguing the point in any depth, the theology of Christianity poses certain problems that have produced certain answers over the years (e.g., How can a good God allow bad things to happen? Why does evil exist in the world? etc.). The standard polytheistic cosmology of D&D poses different problems that can produce very different answers. And Good in D&D is not simply a contrast to Evil but something that can be defined by not only a yes and no checklist and also something that can be detected, like a color. Does blue need to exist for there to be red? Can one define red independent of knowing what blue? Does red cease to be red if we eliminate blue? If everyone in a setting is altruistic, peaceful, and respects others, then they are still Good, right?
 

When an DM creates a setting with a Moral Problem like this, much as like when an author starts writing a story with a conflict, there is an implied promise that you'll answer it by the end.

Oh, I agree entirely, which is why I'm coming here before the fact instead of after the fact. It's why the thread is about discussing with what it means to have a particular alignement rather than piling on me for being a DM who jerked his players around. ;)

If your Outsiders are all certain they are right yet can't all be right, why doesn't this make any of tehm uncertain? Yes, you can claim that they are simply inscrutable and it's beyond the understanding of mere mortals but that's not a very satisfying answer.

Huston, we have an organization! :D I think there should be a minority group of "rebel outsiders" who aren't so sure, and are risking their very natures to question it. Certainly figures like Dante weren't big fans of that -- the Lukewarm were the first tormented in Hell....And while the reason can be inscrutable at first, I definately want to reveal The Truth by The End, and have the PC's want to be the Heroes....but part of the problem I'm coming to ENWorld to help me with is what do the Heroes look like when saving the world means allowing people to be bad, and destroying the world could mean happiness for all? What would be *satisfying* for the PC's?

A question is whether this "respects the dignity of sentient creatures" (part of being Good) or is a form of oppression (part of being Evil). If they welcomingly embrace it, one could argue that it respects their dignity but oppression is still going to be arguable.

So is Good inherently a little Chaotic (valuing Free Will, Free Choice, even if expressed in an ordered way)? And Evil is inherently a little Lawful (valuing oppression, subjugation, even if expressed purely through random acts of cruelty)?

Not that I'm not okay with that, it just seems to be an implication...

You are talking about every alignment for themselves. And given the requirements of the Good alignment (which includes altruism), I still come back to finding it difficult to imagine every alignment, never mind every Good alignment, playing Russian Roulette with the universe with absolute certainty. I can't see the Lawful alignment taking a gamble, for example, nor can I see any Good alignment being untroubled by the implications this will have on the other Good alignments or the Neutral alignments.

Well, that's part of why no creature who advocates it views it as a gamble. It is only in mortal minds (and the minds of a few rebel, lukewarm Outsiders, now) that it's considered a gamble. The outsiders and deities see it a simple as 1+1. Of course, they all kind of disagree on what 1+1 actually equals, but each side believes it's math is completely right....the effect of the material plane being the only common meeting ground and the general lack of interest for angels to talk to devils means that there's not a lot of shared understanding between them. There's not really a dialouge because neither has ever really entertained thoughts of being at all convincing to the other side. One side *knows*, with the certainty of SCIENCE, that 1+1=Good. They hear someone say 1+1=Chaos, and they just think it's wrong...but that side *knows*, with the same certainty, that their equasion is right. They don't exactly meet to discuss the terms very often (which is part of the conflict that the PC's will be resolving, playing diplomats to idealogues). The mortals can't see/haven't yet seen the equasion, and the deities are more interested in adding than in explanation.

There is another part of this that you may be missing. While it could be argued that Good does not have to necessarily suffer the existence of Evil, Good may have to suffer the existence of Neutrality so long as the Neutral beings are "innocent" of any wrongdoing warranting their death or oppression. While it can be argued that Good can smite Evil with impunity (after all, that's why Paladins get that ability), it would be difficult to argue that Good can smite Neutral with impunity, too. The alignments are not symetrical and are not meant to be, in my opinion.

How are neutral beings innocent? They lie, they cheat, they steal, they do sometimes cruel things. They are selfish and mean. They might not be as inherently corrupt as Evil, but they are on the slippery slope, so to speak. They will not always have respect for sentient life, they will not always help those in need, and sometimes they may even take advantage of their fellow being. Must Good accomodate this?

The answer could be "yes."

The answer the [Good] Outsiders believe is "No." In fact, every alignment's exemplars see things that way: they don't have to tolerate wishy-washy inbetweeners. They don't have to do it on Elysium, why should they have to do it here? To make Heaven on Earth (in the D&D sense), why should you have to tolerate the nonbelievers?

Now, the question is, is this view *accurate*. If you have to tolerate the occasional bad thing/abusive parent/unfortunate tragedy to be Good, then the Outsiders are wrong, and the Good ones will start losing their alignment and their adherence to that cosmological power of Good. They'll fall (by the end of the campaign), and they'll be the bad guys.

If you can have Good exclusive of all other alignments (like it is in Heaven, as it should be on Earth), though, then to allow for the slightest bad thing/abusive parent/wishy-washy noncommittal miser/unfortunate tragedy is to be [Not Good Enough], and the Dragons and Fey are wrong and they'll start losing their alignment and adherence to the cosmological power of Good. They'll become debased (by the end of the campaing), and they'll be the bad guys.

And if every Outsider is equally convinced that to destroy the Prime Material Plane is to be triumphant, why don't they all simply join forced together and make it happen? If you have enough certainty to put your entire stake on a single number on a roulette wheel, why not accept help from everyone and anyone who offers it?

That's not a bad idea for the building action of the campaign. :) The idea is that the material plane is remote -- outsiders generally don't just pop in unless summoned or sent by a deity, and that doesn't happen every day. However, the rate is increasing (thanks to the Grand Church), and permenant portals are being opened and it's going at such a fast rate that by the time they realize it's eroding the material plane, it's already almost too late to stop the material plane from eroding. And that the Outsiders are naturally pretty intolerant of other alignments, so working together would be like putting a square peg in a round hole -- their very natures are antithetical to each other (though the Good ones can generally tolerate this difference better than the Evil ones, of course).

Two outsiders working together would then require (a) for those outsiders to meet on the Material plane, (b) for them not to kill each other on sight, (c) for them to have a long enough conversaton to understand that they actually want the same thing, and (d) for them to doubt their own surity enough to believe that the other's goals have as much a chance for success as their own.

An unlikely, but not impossible, combination of elements. To these outsiders, blending together is like a baking soda volcano. The closer they are in alignment, the smaller the volcano, but that doesn't mean it's any less of an explosion.

Cosmological Issues: Hitchhiker's Guide to KM's Universe
[sblock]
Like someone said above, [Good], [Evil], [Law], and [Chaos] are forces, energies, substances that can be manipulated and used to your advantage. They follow the particular rule that they discriminate based on your outlook of the world -- the energies are accessed to only particular mindsets, you might say. Your belief determines how well you can access these energies. Believe life should be protected, [Good] flows into you. Believe organizations are superior methods of behavior, [Law] flows into you. This results in your alignment, and also the alignment of any other creature out there, and can be discerned and manipulated with magic just as easily as any element or energy can.

Neutrality is a state of co-dominance, or non-dominance. When it is a state of co-dominance, it's kind of the natural order of things. That's why animals, plants, and mindless creatures are neutral -- they don't really have the capacity to alter their own natural flow of moral and ethical energies. That comes with sapience, but even the sapient are under no predisposition to use these energies -- they can and many do just coast along without making use of the capacity. Non-dominance is an active purging of all moral and ethical energies from you, reaching a place above and beyond such concerns. This is the ultimate goal of the Rilmani, and is also considered "neutral." Or [Neutral], if you will.

Having an alignment other than neutral opens you up to more of one type of energy or another. This is both a boon and a problem -- certain things react well with that energy and further increase your benefits from having it. Other things react badly with that energy and actively harm you by having it. Neutrals don't suffer from this, in general, eitiher being so mixed up or so devoid of these energies that the reacting agents can't react with enough. The four alignment energies are like the four elemental energies in that they oppose one another. When fire meets water or air meets earth, both are destroyed. When good meets evil or law meets chaos, both are destroyed.

Most of the time, your alignments don't do anything directly for you right now. They determine where you wind up in the afterlife, depending upon how much of which kinds of moral or ethical energy you accumulate, but your average farmer or town's guard doesn't have to deal with these energies much. Magic can manpulate these forces like it can manipulate almost any force, to heal, to harm, to detect, etc. The magic most able to manipulate these forces is divine magic, which actually uses these forces to generate other effects.

You can train yourself (gain character classes) to use these forces, too, both in magic and inherently. The Bard or Barbarian cannot suffer an influx of much [Law], because free-form inspiration is how it gains powers. They can endure a little bit (because they can be neutral), but not much. Monks, on the other hand, are actively powered by the energies of [Law], and cannot bear a dearth of them -- they only are able to tap into new powers with a mindset that focuses on acquiring [Law] energy. The Paladin is similar, but further is enforced to gain [Good] energy as well. The Paladin's Code is the ritual through which they gain the use and manipulation of these energies, and thus violating the code ruins the ability to use the energies, as does an alignment change (which means that you've become a better or equal vessel for a different moral or ethical energy).

The Cleric is an example that is not beholden to any *specific* energy, but that potentially teaches the manipulation of any of them. Through the codes that you apply on yourself, you gain the ritual power to tap into your own stream of moral/ethical energy and use it. It even opens up a pathway to the positive or negative energy plane, depending on which moral energy you accrue the most of. Of course, if all streams are of equal strength, or if you've removed them from your system, you can't use any of them, and if the energies aren't flowing through you, you can't use them.

When a cleric or paladin falls from favor, it's much like what happens when a monk ceases to be lawful, or a barbarian starts to be lawful -- the flow of energy through you has changed so much that it interferes with the pathways you develop.

So the question for this campaign becomes "Does killing a creature with a lot of your energy dilute some of that energy in you?" Can the identical points of the magnet be brought together?[/sblock]
/END.
 
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John Morrow said:
Which is why I think it's important to know why the deva thinks they are right.

Actually, thinking about this, if I were Evil and sure that the end of the Prime Material Plane would let me win, I'd be doing my best to convince Good people that I don't want it to end. :)

On the other hand, if I were Evil, and I knew that the cataclysm would let Good win, I'd be trying to convince everyone that I thought I was going to win if the material plane collapsed. The claims of Law and Chaos complicate things...

[edit, to add]

I think that while it might be worth noting that Chaos might not be into a universe in which they "win" since it will end conflict, it's important to remember what's supposedly at stake here. The prize is the alteration of the material plane to bring about not just a practical victory for an alignment, but an ontological victory. In a Chaos-dominated universe, there's no end to conflict, because conflict and disorder are the prize. Law will be abolished, and then eternal freedom from order will ensue. Perhaps the conflict between good and evil will be realized by a chaos-dominant material plane, as the forces of freedom (Chaotic Good) do battle with the forces of destruction (Chaotic Evil).

In any case, if one alignment wins, it's not going to make things all that much better, as we can see above. If Good wins, then Lawful Good and Chaotic good will bicker for control of the world. If Chaos or Law wins, it'll only escalate the good/evil conflict by removing a complicating variable. If Evil wins, well, the Blood War will be coming to your town.
 
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I think that while it might be worth noting that Chaos might not be into a universe in which they "win" since it will end conflict, it's important to remember what's supposedly at stake here. The prize is the alteration of the material plane to bring about not just a practical victory for an alignment, but an ontological victory. In a Chaos-dominated universe, there's no end to conflict, because conflict and disorder are the prize. Law will be abolished, and then eternal freedom from order will ensue. Perhaps the conflict between good and evil will be realized by a chaos-dominant material plane, as the forces of freedom (Chaotic Good) do battle with the forces of destruction (Chaotic Evil).

There's conflict possible *within* an alignment, too. So if CG wins, you'll have each individual espousing a slightly different variation on CG, each respecting the right of the other to believe that. Just like if LG wins, it doesn't nessecarily destroy competition -- LG can have as many different definitions as there are characters with that alignment -- but it does frame it in a particularly ordered way.
 

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