Is Mike Mearls responsible for the design of Essentials?

This thread was resolved way too quickly. I was kind of hoping this would turn into the Mike Mearls as Chuck Norris thread...

Mike Mearls facts:

Mike Mearls invented black. In fact he's responsible for the entire spectrum of visible light.. except pink.. Pink was invented by Tom Cruise...
 

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A quick search indicates that the Essentials was in the pipeline long before Mike Mearls became the manager of D&D.

15 May: Announcement of Mike's new position
26 March: ENWorld news article mentioning the Essentials

(And I'm pretty sure there were even earlier mentions of the Essentials line.)

The earliest mention of the 4E Essentials basic "red box" set, was around early-January 2010. Though it probably did not explicitly mention the word "Essentials" at the time.

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(The date on the above linked post is January 2, 2010).
 


A product like Essentials would require something like a year in the pipeline. That's pretty typical for a product like this. I recall recently Steve Townsend saying something in a thread here about having designed stuff for MM3 "a year ago" and that was about the time it came out. So even Jan 2010 timeframe probably represents the point where they got serious and pretty well nailed down the general outline of what Essentials was going to do. Getting art and layout and final content all put together (not to mention 1000 other things) takes a decent amount of time. I'd venture the opinion that Essentials was first conceived not too long after 4e rolled out, probably when they started to see sales figures and market feedback. I wouldn't be surprised if it was at least a possible option on their plan from day 1 of 4e.
 

I'd venture the opinion that Essentials was first conceived not too long after 4e rolled out, probably when they started to see sales figures and market feedback. I wouldn't be surprised if it was at least a possible option on their plan from day 1 of 4e.

Going back into history, Monte Cook makes the assertion that 3.5E D&D was planned from the very beginning.

Archived Topics REVIEWS

Monte Cook's review of 3.5E PHB said:
[FONT=Arial, Helvetica, sans-serif]See, I'm going to let you in on a little secret, which might make you mad: 3.5 was planned from the beginning.[/FONT]

[FONT=Arial, Helvetica, sans-serif]Even before 3.0 went to the printer, the business team overseeing D&D was talking about 3.5. Not surprisingly, most of the designers -- particularly the actual 3.0 team (Jonathan Tweet, Skip Williams, and I) thought this was a poor idea. Also not surprisingly, our concerns were not enough to affect the plan. The idea, they assured us, was to make a revised edition that was nothing but a cleanup of any errata that might have been found after the book's release, a clarification of issues that seemed to confuse large numbers of players, and, most likely, all new art. It was slated to come out in 2004 or 2005, to give a boost to sales at a point where -- judging historically from the sales trends of previous editions -- they probably would be slumping a bit. It wasn't to replace everyone's books, and it wouldn't raise any compatibility or conversion issues.

[/FONT][FONT=Arial, Helvetica, sans-serif]Here I sit, in 2003, with my reviewer's copies of the 3.5 books next to my computer, and that's not what I see. It's not difficult to see how that could have happened, however. The business team for 3.0 (and I'm talking about Ryan Dancey and Keith Strohm here) are gone. Skip's gone. Jonathan's working on miniatures games. I'm gone. It's an interesting truism that in the corporate world, where long-term planning is a must but the length of time an employee stays in any one position is short, business teams and design teams rarely last long enough to see their plans come to fruition. Thus the people to propose something are almost never the people who implement it.[/FONT]
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[/FONT]
[FONT=Arial, Helvetica, sans-serif]So, one has to surmise that the new business team determined that sales were slumping slightly earlier than predicted and needed 3.5 to come out earlier. One also has to surmise that someone -- at some level -- decided that it was to be a much, much more thorough revision than previously planned. Some of this is probably just human nature (two of the 3.0 designers were out of the way, and one would only work at Wizards of the Coast for about half the design time) and some of it is probably the belief that more revenue would be generated with more drastic changes. The philosophy of 3.5 has changed from being a financial "shot in the arm" into something with significant enough changes to make it a "must-buy." Perhaps they thought to strive for the sales levels of 2000. Perhaps there was corporate pressure to reach those sales levels again.[/FONT]
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A product like Essentials would require something like a year in the pipeline.

With the two data points of:

- no mention of 4E Essentials at Gencon 2009
- first vague mention of the 4E Essentials basic "red box" set on amazon in January 2010

as well as the Gencon 2009 announcement of future D&D titles, which mentioned in passing a possible Dungeon Master's Guide 3 (DMG3) with a September 2010 release date.

Dungeons & Dragons Roleplaying Game Official Home Page - Article (And the Next Campaign Setting is ...)


Most likely serious discussions and the planning of 4E Essentials were being done during the time period of September, October, and November 2009. (Nothing ever gets done in December, unless one works directly in retail).
 

Mike Mearls has balls of steel. That's because Lisa Stevens keeps the real ones in a trophy case on her shelf.
You dont think people know who she is?
With the two data points of:

- no mention of 4E Essentials at Gencon 2009
- first vague mention of the 4E Essentials basic "red box" set on amazon in January 2010

as well as the Gencon 2009 announcement of future D&D titles, which mentioned in passing a possible Dungeon Master's Guide 3 (DMG3) with a September 2010 release date.

Dungeons & Dragons Roleplaying Game Official Home Page - Article (And the Next Campaign Setting is ...)


Most likely serious discussions and the planning of 4E Essentials were being done during the time period of September, October, and November 2009. (Nothing ever gets done in December, unless one works directly in retail).
In the podcast, they said that the essentials had an accelarated time in design/development, under a year, as opposed to the normal 13-14 months, for WotC's products. Although I did fall asleep, so I could recall wrongly ;)
 


Fact: Mike Mearls once sent a PC to the Nine Hells via a dimensional rift. The player got sucked in too and hasn't been seen since.

Mike Mearls' dice have fights over who gets rolled first.

The quickest way to a 4E player's heart is with Mike Mearls' fist.

Mike Mearls once had a coughing spell while reading Deities and Demigods. The result was the Time of Troubles in Faerun.

In a recent poll, the 5 most awesome D&D monsters of all time were, in increasing order:
  • The Beholder
  • all the Chromatic Dragons
  • the Tarrasque
  • Mind Flayers
  • and Mike Mearls' Angry Glare.
 


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