I have recently become interested in mounts and have discovered quite a bit of information that might help a few things.
first. If your in Eberron, make sure you are buying a magebred mount. They cost twice as much but benefit from a hell of a lot
+2 natural armor AC
+4 to one physical attribute (str, dex, con)
+2 to BOTH the other physical attibutes
excellent learner (-2 to all handle animal DCs, can learn eight tricks instead of 6, time to train for any purpose is lessened by one week)
+one feature - picked from swift [+10 speed], thick [another +2 natural AC], tracking [+4 to follow tracks or scent]
+ one of the following bonus feats:
alertness, athletic, endurance, improved natural attack, multistrike
the increased stats, +4 AC and improved natural attack can really boost the combat staying power of your mount.
so take a young magebred hiipgriff (just get an egg if your really stingy) for 6000 (training is still 1000) and you have yourself a fairly versatile and powerful mount. Not to mention that you can armor it with an additional +5 AC with simple masterwork light chain for 550 and the ACP will still only be -1 and the max dex will be higher then the mounts modifier ever will be
Size/Type: Large Magical Beast
Hit Dice: 3d10+15 (31 hp)
Initiative: +3
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 25 (-1 size, +3 Dex, +8 natural, +5 light chain barding)
Base Attack/Grapple: +3/+12
Attack: Claw +8 melee (1d6+5)
Full Attack: 2 claws +8 melee (1d6+5) and bite +3 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, Thick Skinned breed, Excellent Learner
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 20, Dex 17, Con 20, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover, improved natural attack
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Light load: 1-399 lbs
chain is only 50 lbs for a large non-humanoid creature so that still leaves you 349 for rider and equipment... its pretty easy to stay within those limits, and if it isn't, just add the +4 to strength instead of constitution and you have yourself a 519 lbs light load instead.
throw in a exotic military saddle for +2 to all ride checks (and make sure you have at least 5 ranks in handle animal to get the +2 ride synergy bonus) and you have yourself a versatile mount.
Yes the hit points are still a little low as far as hight levels go but talk to your DM and see if he will allow you to buy an advanced version (4-7 hit die and its still a large creature)
first. If your in Eberron, make sure you are buying a magebred mount. They cost twice as much but benefit from a hell of a lot
+2 natural armor AC
+4 to one physical attribute (str, dex, con)
+2 to BOTH the other physical attibutes
excellent learner (-2 to all handle animal DCs, can learn eight tricks instead of 6, time to train for any purpose is lessened by one week)
+one feature - picked from swift [+10 speed], thick [another +2 natural AC], tracking [+4 to follow tracks or scent]
+ one of the following bonus feats:
alertness, athletic, endurance, improved natural attack, multistrike
the increased stats, +4 AC and improved natural attack can really boost the combat staying power of your mount.
so take a young magebred hiipgriff (just get an egg if your really stingy) for 6000 (training is still 1000) and you have yourself a fairly versatile and powerful mount. Not to mention that you can armor it with an additional +5 AC with simple masterwork light chain for 550 and the ACP will still only be -1 and the max dex will be higher then the mounts modifier ever will be
Size/Type: Large Magical Beast
Hit Dice: 3d10+15 (31 hp)
Initiative: +3
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 25 (-1 size, +3 Dex, +8 natural, +5 light chain barding)
Base Attack/Grapple: +3/+12
Attack: Claw +8 melee (1d6+5)
Full Attack: 2 claws +8 melee (1d6+5) and bite +3 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, Thick Skinned breed, Excellent Learner
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 20, Dex 17, Con 20, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover, improved natural attack
Advancement: 4-6 HD (Large); 7-9 HD (Huge)
Light load: 1-399 lbs
chain is only 50 lbs for a large non-humanoid creature so that still leaves you 349 for rider and equipment... its pretty easy to stay within those limits, and if it isn't, just add the +4 to strength instead of constitution and you have yourself a 519 lbs light load instead.
throw in a exotic military saddle for +2 to all ride checks (and make sure you have at least 5 ranks in handle animal to get the +2 ride synergy bonus) and you have yourself a versatile mount.
Yes the hit points are still a little low as far as hight levels go but talk to your DM and see if he will allow you to buy an advanced version (4-7 hit die and its still a large creature)