questing gm
First Post
I've always wondered how embarrassing it would be when players on your table could point out every shred of ideas that you have stolen from for your campaign (whether during or out of the game). Ideas that could be anything from NPCs (the party meets a rhetoric good drow with twin blades named....ok, we get the picture) to the plot hook or plotline you stole from a recent movie or TV series.
So, to prevent such embarassing moments of having your players shouting at you for being cliche or uncreative, how important is orignality to your campaign ?
Does your group just go 'hey, that's so like the episode of [....] from [....] i watched last week!' then 'all right let's get back to the game...'. They just shrug off where you get your inspirations and are concerned with the game ?
Does your players expect original descriptions of something they have never seen, heard or read before...(how many ways can you describe an orc ?). Original NPCs that doesn't remind them of anyone from somewhere
What about plotlines? Do you make an effort to concoct a cunningly original plot to wreck your PCs (which is veeerrryyy time consuming) that your players have never found themselves in each time they gather at the table ?
Ok, sometimes 'originality' comes when you take inspiration from a source that you know your players would be unfamiliar with (or better yet unknown) but when you are with a group of gamers who are also your friends, you tend to watch, read and listen to the same sort of things. Do you deliberately hide your reference or inspiration material from your players when they are playing the campaign where it was created from ?
Last question, how much (in a rough percentage) of your campaign is original material. As in something you HONESTLY came up from your head and put down on paper (avoiding the moot that sometimes what you claim to be original is still pointed out to be taken from somewhere else)...

So, to prevent such embarassing moments of having your players shouting at you for being cliche or uncreative, how important is orignality to your campaign ?

Does your group just go 'hey, that's so like the episode of [....] from [....] i watched last week!' then 'all right let's get back to the game...'. They just shrug off where you get your inspirations and are concerned with the game ?

Does your players expect original descriptions of something they have never seen, heard or read before...(how many ways can you describe an orc ?). Original NPCs that doesn't remind them of anyone from somewhere

What about plotlines? Do you make an effort to concoct a cunningly original plot to wreck your PCs (which is veeerrryyy time consuming) that your players have never found themselves in each time they gather at the table ?
Ok, sometimes 'originality' comes when you take inspiration from a source that you know your players would be unfamiliar with (or better yet unknown) but when you are with a group of gamers who are also your friends, you tend to watch, read and listen to the same sort of things. Do you deliberately hide your reference or inspiration material from your players when they are playing the campaign where it was created from ?

Last question, how much (in a rough percentage) of your campaign is original material. As in something you HONESTLY came up from your head and put down on paper (avoiding the moot that sometimes what you claim to be original is still pointed out to be taken from somewhere else)...
