Saeviomagy
Adventurer
The way I see it, these feats and the complaint that avengers don't do enough damage are all coming from a misunderstanding of the original class design. To me it made perfect sense: the defender-level hitpoints and surges, the stickyness and class abilities punishing escape or aid all pointed to a class intended to take out a target by secluding him in a one-on-one duel and wearing him down - a scenario that the avenger excelled in. You don't kill the foe as fast as other strikers, but you do limit his involvement in a battle very early, and kill him eventually.
Giving him striker level damage (as opposed to only when his schtick isn't working) as well as all that seems destined to make for a class that is going to be better than other strikers. Making it a "must-have" feat patch is just throwing in some violation of the original design tenets of feats and classes to boot.
Giving him striker level damage (as opposed to only when his schtick isn't working) as well as all that seems destined to make for a class that is going to be better than other strikers. Making it a "must-have" feat patch is just throwing in some violation of the original design tenets of feats and classes to boot.