wedgeski
Adventurer
Neither do I. I had a quick Google for it and didn't find anything either, but admittedly I didn't try very hard.WotC promised an open beta of 4e? That's odd, I have no recollection of that. Link?
Neither do I. I had a quick Google for it and didn't find anything either, but admittedly I didn't try very hard.WotC promised an open beta of 4e? That's odd, I have no recollection of that. Link?
WotC promised an open beta of 4e? That's odd, I have no recollection of that.
5. Expand conservitively. The fiction line sank TSR. Too many returns, too much owed the printers, etc...
This leads to the debate as to what constitutes a new edition and what constitutes a new game.
When an "edition" changes the languages, assumptions and traditions of a game it will, I think, inevitably lead to a fraction in the customer base. A new edition does not have to do this though.
Do you think that making new editions also fractures the customer base into smaller and smaller niches?
I understand the need for new editions from a business standpoint, but does the very reality of this necessity create a slow death spiral for the game?
Intial game - eventual diminishing sales - new edition - renewed sales but fractured customer base - eventual diminishing sales - new edition - renewed sales but more fracturing of customer base - etc., etc., etc.
Do you think the fracturing could be mitigated by a company continuing support for older editions? (In at least some form?)
No strings attached to any of their products, at all?
Either way, 3.5 is a good system already, so they don't *need* to make their own, but publishers make money selling books, and sooner or later they are gonna hit bottom on what they can legitimately mine out of the source material. At that point, why not make their own? They have a strong following and a reputation for quality, if they produce even a middling product and support it with their AP's, things will remailn good for them, eh?
Jay
The main reasons were really crappy printing prices and Cost of Goods management in general, and breaking up the customer base into smaller and smaller niches so instead of D&D players you had Forgotten Realms players, Greyhawk players, Dark Sun players, Ravenloft players, etc. And each of those groups wouldn't buy the products made for one of the other groups.