BryonD
Hero
You are doing M&M wrong....if I want to play something different from D&D, I want it to be different and very much not-D&D.
You are doing M&M wrong....if I want to play something different from D&D, I want it to be different and very much not-D&D.
That said, I disagree that WotC didn't achieve that with 3E/OGL.
Despite the fervor of OGL fans on ENWorld, I don't see the OGL movement as having the same impact of the original D&D craze, the launch of M:tG, or even the ascension of White Wolf in the 90s. This place is the home forum of OGL fans, and I think they tend to overstate its relevance here. On RPGnet, or the WotC forums before 4E's announcement, you just didn't see the love for the OGL you see here.
Neither did the launch of 4e, by that logic.
A love for the OGL and admitting that it had an enormous impact are two different things. It was hugely relevant, even if you hate it.Despite the fervor of OGL fans on ENWorld, I don't see the OGL movement as having the same impact of the original D&D craze, the launch of M:tG, or even the ascension of White Wolf in the 90s. This place is the home forum of OGL fans, and I think they tend to overstate its relevance here. On RPGnet, or the WotC forums before 4E's announcement, you just didn't see the love for the OGL you see here.
Not many people agree with you.If you agree with me and remove the OGL from the impact, 3E was merely fixing the flagship brand, not creating anything new.
It didn't. I wouldn't call 4E any more than a successful launch of a new edition of the #1 RPG in the industry.
Your standard for "successful" seems quite high, then.I'm not sure I'd go that far withe the GSL fiasco and the digital intialive glitches at launch(I seem to recall a HUGE push over a game table and other items that didnt make release times). Its not like 3.0 launch or a few other games.
Your standard for "successful" seems quite high, then.
Go back and read it again - he agreed with your point about this explicitly. And then said 4E was a "successful" launch. Given his agreement with your point, he could not have been arguing that it was "as successful" as those things. "Successful" by itself is a reasonable description of 4E's launch, I would say."I don't see the OGL movement as having the same impact of the original D&D craze, the launch of M:tG, or even the ascension of White Wolf in the 90s. "
So by his own standards, 4e didnt meet it either. Just holding up the game to the same metrics.
Sorry, but I haven't drunk the OGL Kool-Aid. I realize that I'm speaking to the centerpiece of the OGL community here, but I've always been of the opinion that if I want to play D&D, I'll play D&D, and if I want to play something different from D&D, I want it to be different and very much not-D&D. The OGL does nothing for me.
In order for Paizo to become the next Wizards, they need to catch lightning in a bottle. In other words, they need to do something like:
1. The original D&D craze
2. White Wolf creating a goth RPG zeitgeist back in the 90s
3. M:tG launching the CCG end of hobby gaming into the stratosphere
Something like that
(I don't consider the 3E launch one of these things. It was more along the lines of a reboot than a revolution)
I actually think you have the majority opinion. I don't think the typical gamer cares about the OGL that much. I mean, I used to think it was a cool idea but I came to realize it had flaws (I think WoTC gave away way too much with its GPL like standard), and that I think it inhibited creativity by taking market share away from different systems, leading to a monoculture of D&D. (Most people who say OGL use it to mean D&D-SRD based games, not the license in itself).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.