- Both use a system for their games that critics call outdated/needing a fix.
- One has not made meaningful changes to the rules. The other has promised the same thing to the fans.
- Both have settings with very flavorful backgrounds, used even by the critics with different systems.
- Both have a very devoted fan base that will defend the mechanic bits of the system against any critic.
- One were very successful, one is right now.
It seems there are some similarities in regard of system adherence (avoiding new editions) and in the wishes of the fandom.
Am I totally wrong???
Before you answer, I want to say that I'm really not trolling. And please read the link in this thread to keep things civil. Thanks.
http://www.enworld.org/forum/genera...ding-edition-wars-other-heated-arguments.html
Edit: I hope my changes cleared my attentions enough.
Yes, you are completely wrong.
1. Do all the critics agree? I certainly don't think so. I find the Pathfinder rules updated, as I still feel 3.5 is the best rules of D&D ever created. Pathfinder fixed the little things that needed fixing, as the base rules are still the best D&D rules ever. (I don't see 4e as updated rules, rather completely different rules for a completely different game.)
2. We didn't want rules changes, we wanted 3.5 to remain on the store shelves. The change wasn't a request by the fanbase, rather the instigation of the home company (WotC). Those fans who wanted something new got it as 4e, but the rest of us who didn't want a change, got small changes anyway under the Paizo flagship product.
3. Settings are game system agnostic in general. Golarian, Greyhawk, Dark Sun, Ravenloft... these are places that RPG storylines take place. I can effectively run Ravenloft, for example with D&D 1e - 4e if I wanted, I could run it in GURPS, Runequest, Fate, really any system I would prefer to use. The unique rules of a setting might need slight adaption to whichever system you require. Settings are never intrinsic to one game system or other. Settings are minimal in mechanics, they are fluff locations for the most part.
4. All systems have dedicated fans - D&D and Pathfinder aren't unique that way. OSRIC fans think theirs are the best, just as GURPS fans and Fate fans do as well. I don't think there is a game system that it's selection of fans don't believe theirs isn't the best.
5. Success in whose eyes? Success can be measured in small amounts, depending on the company in question. For mega companies like Hasbro, the success of say Dragon Age by Green Ronin is no success at all. However for Green Ronin, Dragon Age is a huge success. Everybody knows that there are no effective means of measuring a company's market share. The IVC2 report comes out quarterly and no one thinks that it's report is completely factual. If one can't trust public reports, how can anyone say, their game system is definitely leading the pack - no one can. So how do you measure success?