So, at a high level, pretty comparable, it sounds like....
...and spells, I assume? Or do the folks complaining about the wizard /really/ have something to complain about?
Ignoring feats but counting sub-races & sub-classes does not sound right to me, so:including only the big "ABCs" of Ancestry/Race-Background-Class, and ignoring Ideals/Bonds/Flaws, Feats (and any Feat chains), multi-classing and spells:
Ignoring feats but counting sub-races & sub-classes does not sound right to me, so:
5E in Core has 9 Races * 16 Backgrounds * 12 Classes = 1,728 basic characters.
PF2 Core has 6 race options * 35 Backgrounds * 12 Classes = 2,520 basic characters.
Still seems pretty comparable, at the high level.
5e's next level down sounds less granular, is all. A sub-race or sub-class is maybe comparable to a whole feat-tree, or at least, one branch thereof.
Either game allows you to make fun characters. PF2 gives options for backing up personality characteristics with a wealth of small feats. 5e paints with broader brush strokes, with less chance there'll be a mechanical option to fine tune your concept. In exchange, 5e has a lighter system.
You can prefer one over the other or enjoy both games for bringing different things to the table. But since 5e is lauded as having less stuff, why are we now trying to argue that it has the same amount?
Or d/l the basic pdf, and get the milk for free.The big difference in how the two games approach character design is that in Fifth Edition you buy the whole cow.
For instance, in PF2, the cow is necessarily dead.In Pathfinder Second Edition you get the individual cuts you want to. There are trade offs involved in either approach.
Plus, y'know, it's Sacred.The whole cow approaches provides a compelling package of thematically appropriate abilities.