Lanefan
Victoria Rules
[MENTION=42437]Wiseblood[/MENTION] is right in one thing, though: unified mechanics are constraining, mostly because when the designers come up with a cool new mechanic their natural incliunation is to shoehorn as many things as possible into it whether it's a good fit or not (5e advantage, I'm looking at you).The early versions of the game were often needlessly complex, yeah. ;P
And 1e surprise, IIRC, favored a couple of races and classes (and plenty of monsters).
Skills cover a lot more, with a single mechanic, so less complication overall, and more customizeability, so you can be alert, even if you're not an elf or whatever.
Personally, if there's a mechanic that does something better than the unified one then that's the mechanic I want. Clerics-vs.-undead is a good example: every edition has tried a different mechanic for this and the 1e table is still the best.
1e surprise favouring a couple of specific races and classes was a feature, not a bug, in that it allowed design space for more differentiation between said races/classes. Elves (who had significant level limits) and Rangers (not at all easy to roll into given the stat requirements) were hard to surprise.
And giving monsters better chances to surprise PCs - hey, no problem there!

Lanefan