Me
Or, to put it another way: if you think its unfair for a musician to take home $0.25/CD sold...how is it MORE fair for them to take home $0.07/CD sold?
Korimyr the Rat
You're walking this pirate down the wrong plank. I'm not too worried about musicians with signed record deals, and I don't concern myself (too much) with the deals made between creator and publisher.
I also think, that is I were concerned about that, that engaging in piracy wouldn't be the correct solution-- because, after all, if they get $0.25 per CD sold now, and would get $0.07 per CD sold under some government-sponsored program, they'd still get $0.00 per CD downloaded off the Internet.
Sliiiight misunderstanding there, Kor- we all understand (I hope) there is no economic model that can compete with free goods.
My point was that with a single payor (gov't job) model, the EFFECTIVE price/unit consumed (by download, obtaining physical copies, etc.) will drop precipitously, especially with works that can be downloaded electronically, since acquisition cost is near nil, which means that scarcity is non-existent, and infinite demand can be satisfied. The more download the $50k/yr artist generates, the less he is being paid per unit. Economically, he'd be best off by producing just 1 unit per year for that salary: imagine Pink Floyd's Dark Side of the Moon released 1 song at a time over a period of 10 years (its easy if you try).
As far as I know, there is NO government position that pays a competitive wage as compared to equivalent or analogous non-government positions. Example- my father, a physician, makes about 8-10x what he made as a military physician (varies annually), even accounting for losses in income due to insurance companies that reimburse him for his services at less than his cost for providing his services.
A creator of intellectual properties as a gov't employee will, thus, be less well off than if he tried to sell his goods on the open market...with the sole exception being those who create goods that are virtually worthless....say, perhaps, 80' tall pornographic statues of Confederate Generals made from molded bear poop.
The Dutch tried this for some time with painters and other creators of fine art (sculptures, etc.). As late as the early 1990's, anyone in the world could apply to become a Dutch state artist. You did your art and they got ownership of everything you produced...for $15k/year (many artists of quality can make that much from a single canvas or sculpture). I don't know the current state of that program.
And this doesn't even address the issue of how easy it would be for the gov't to censor art in such a model. After all, all they would have to say is "Your canvases are in storage in Hangar 18 at Nellis AFB...we can't display it at this time..."
Korimyr the Rat
If the game designers and authors wish to continue to be paid-- and they're certainly justified in that wish-- they have to realize that the pay-per-copy model is, at best, a temporary measure. It's been propped up by new media technologies, and received a boost from the online market, but the ability to make flawless reproductions of information online is going to kill it eventually-- and there's nothing any of us can do to stop it.
I don't know...if the majority of humans rediscover their ethics, perhaps IP creators will still be able to eke out a living at what they do.
Its not the tech thats the problem. Its just a tool. Its just that most people who violate copyrights don't even realize the consequences of their actions. If I may analogize- guns are tools. They are not inherently evil. They don't kill people, but they make it a lot easier to do so. The difference between the effort it takes to stab or bludgeon someone as compared to a simple pull of a trigger has had a devastating effect on murder rates in my former home city (New Orleans).
Similarly, while filesharing programs make copyright violations easier, they are NOT the cause. In fact, such program (and related technologies) will ultimately make even LEGAL copies of IP much cheaper (even PHYSICAL copies) by radically reducing or eliminating many overhead costs in the distribution chain- transportation, warehousing, shrinkage, salaries and even excess production.
As far as I can tell from my personal research and the research of others, while piracy is indeed big and growing business, the average (mode) PIRATE is just an ordinary joe who "shared a file"- not the Russian Mafioso who is ripping discs and selling copies for $4/pop.
Ace
In fact a lot of information made just for the fun of sharing or to satify a personal itch or whatever reason.
The web is full of bad to great fiction, art, music, reviews, computer software and gaming stuff all free and legal for the taking. In some cases they are promos or adds for a sale product, others are released just because computers make it very easy.
The difference is that people who decide to release their stuff for free made that decision themselves...copyright infringers are acting contra to the will of the owner/creators of the IP.
Ace
In not that many years (IMO) most forms of information will have a low cost of entry. Since Information (as versus hard goods) will have a pretty low cost of entry this means a lot of people contributing and even idf they contribute just a spot there will soon be more than anyone can even use.
That depends on how you define "low cost of entry." A pharmaceutical formula may take billions to perfect. An artist may spend thousands of dollars and decades of his life honing his craft; a writer may sacrifice his marriage while creating his magnum opus. Some inventors (like Nicola Tesla) were so focused on their creations that they alienated themselves from society.
Sure, anyone can create a little IP...but the stuff that matters...that takes talent, drive, and luck- which deserves to be rewarded.
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