Is power attack damage multiplied on a critical hit?

SRD said:
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

multiplying damage rules specifically say "with all modifiers". The exception is "extra damage dice" (flaming, sneak attack, etc).
 

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Example on pg 134 of 3.5 PHB under Multiplying damage

"For example, Krusk the half-orc barbarian has a Strength bonus of +3. Thatmeans he gets +3 bonus on damage rolls when using a longsword, a +4 bonus on damage when using a greataxe (two-handed), and a +1 bonus on damage when using a weapon in his off hand. His critical multiplier with a greataxe is x3, so if he scores a critical hit with that weapon, he would roll 1d12 +4 points of damage three times (the same as rolling 3d12+12)."

So the example pretty much says it works, since this is a "bonus on damage" just like Strength modifier is.
 

frankthedm said:
Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.
That's TWICE now. You and jeffman are both providing an incorrect quote. It's "Extra damage dice". This is shown in the Hypertext SRD and more importantly in the WotC SRD. It's also in the Sovelior SRD.

Is it different in the PH?
 

Infiniti2000 said:
That's TWICE now. You and jeffman are both providing an incorrect quote. It's "Extra damage dice". This is shown in the Hypertext SRD and more importantly in the WotC SRD. It's also in the Sovelior SRD.

Is it different in the PH?


Player's Handbook (3.5), page 140, sidebar at the bottom
"Exception: Extra damage over and above a weapon's normal damage, such as that dealt by a sneak attack or the special ability of a flaming sword is not multiplied when you score a critical hit."

Now since it uses things with damage dice as examples, one could argue they mean extra dice of damage are not multiplied but conceivably it could argued that they mean any extra damage and not just dice.
 

Infiniti2000 said:
Is it different in the PH?

It appears as 'extra damage' under criticals in the weapons chapter, and 'extra damage dice' under multiplying damage in the combat chapter, in the 3.5 PHB.

You'll find it in the Sovelior/Sage SRD here, the Hypertext SRD here, and the WotC SRD here.

-Hyp.
 

frankthedm said:
:confused: Actually, I do believe nearly everyone has been running this wrong. :confused:

Have fun getting folks to agree what a weapon’s normal damage exactly is though.
Weapon's normal damage is what stated in the Weapons table. Who would disagree with that, other than the folks who believe certain weapons' stats does too little or too much damage?
 

Infiniti2000 said:
That's TWICE now. You and jeffman are both providing an incorrect quote. It's "Extra damage dice". This is shown in the Hypertext SRD and more importantly in the WotC SRD. It's also in the Sovelior SRD.
If you want to accuse me of incorrect quoting, you'd better double check the source...


 
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frankthedm, most of us already noticed that. But I prefer the Exception paragraph from under the Damage heading (scroll up from that page above).
 

There is a difference in the applicable text in the 2 places it occurs in the PHB. So both groups are actually corect in their "quotes".

On pg 134 under Multiplying damage it has:


Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage (see Multiplying, page 304).

Exception: Extra damage dice over and above a weapon’s normal damage, such as that dealt by a sneak attack or the special ability of a flaming sword, are never multiplied.

For example, Krusk the half-orc barbarian has a Strength bonus of +3. That means he gets a +3 bonus on damage rolls when using a longsword, a +4 bonus on damage when using a greataxe (twohanded), and a +1 bonus to damage when using a weapon in his off hand. His critical multiplier with a greataxe is ×3, so if he scores a critical hit with that weapon, he would roll 1d12+4 points of damage three times (the same as rolling 3d12+12).


And under Critical (on pg 114) it has:

Critical: The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and
add all the results together.

Exception: Bonus damage over and above a weapon’s normal damage, such as that dealt by a sneak attack or the special ability of a flaming sword, is not multiplied when you score a critical hit.

×2: The weapon deals double damage on a critical hit.

×3: The weapon deals triple damage on a critical hit.

×3/×4: One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.

×4: The weapon deals quadruple damage on a critical hit.

19–20/×2: The weapon scores a threat (a possible critical hit) on a natural roll of 19 or 20 (instead of just on a 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/×2: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just on a 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)

19–20/×2: The weapon scores a threat (a possible critical hit) on a natural roll of 19 or 20 (instead of just on a 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/×2: The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just on a 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)


But the only "example" is contained on page 134 and it clearly indicates they get multiplied.

The SRD vesions do not include examples, which IMO is one of the things that help to "explain" what the actual rule is intended to be.
 


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