Not really a "problem", I've just found that when I come across something in the rules that sounds too good to be true, it usually isHypersmurf said:Part of your problem is considering Power Attack damage for a two-handed weapon to be 'multiplied'.
Hasn't been a problem so far, being a small character with a medium mount and ride-by attack has made it easy to crash through combat doing mosh damage.Artoomis said:Cool, eh? The hardest part is getting set up for the charge.
NCSUCodeMonkey said:...Hasn't been a problem so far, being a small character with a medium mount and ride-by attack has made it easy to crash through combat doing mosh damage.
NCSUCodeMonkey
Legildur said:I guess that is where you need those PrCs that grant special abilities that allow a single change of direction, charge through allies (Halfling Outrider?), or ignore difficult terrain.
Says whom? It is a two-handed weapon with a special property that it may be wielded in one hand when mounted. That special property in no way changes it other characteristics (namely being a two-handed weapon) and it gains x1.5 Str bonus to damage AND the more favourable Power Attack bonus to damage when wielded in one hand by a mounted character. This point has been debated before and the rules are pretty clear on this, even though some people do not like it either for balance reasons or that it offends their sense of how it should work.nobodez said:Also, don't forgot that when riding, a lance is considered a one-handed weapon, and so it only gets the x1 PA damage, not the x2 PA damage.
JonnyFive said:a bit off topic here.... do you add magic to crit damage, IE +1 longsword w/ 10 str = (1d8+1)x2 crit?
Luckily, my halfling is one of three melee-ers and so far I've never had trouble finding an opening. Granted, our party usually fights multiple opponents, but ride-by attack (and copius shouting to allies to stay out of the wayArtoomis said:I used to have a character just like that. Howver, the 3.5 charge rules make this hard to do. Not being able to move through an ally's square when charbging limit your options quite a bit.
Really? So the extra strength damage comes from the fact that it is a two handed weapon, even if you're not wielding it with two hands? That's pretty cool. Does that apply with monkey grip as well? I.e. normally you'd need two hands to wield a weapon, but with monkey grip you can wield it in one, so you get 1.5 str? I'm not saying you're wrong, btw, I just never realized that so I want to make sure I understand.Legildur said:That special property in no way changes it other characteristics (namely being a two-handed weapon) and it gains x1.5 Str bonus to damage AND the more favourable Power Attack bonus to damage when wielded in one hand by a mounted character.