Is power attack damage multiplied on a critical hit?


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Hypersmurf said:
Part of your problem is considering Power Attack damage for a two-handed weapon to be 'multiplied'.
Not really a "problem", I've just found that when I come across something in the rules that sounds too good to be true, it usually is :). I wouldn't have any problem with my DM ruling that he wanted to add the multipliers, but I can see that's not how it works by the RAW.

Artoomis said:
Cool, eh? The hardest part is getting set up for the charge.
Hasn't been a problem so far, being a small character with a medium mount and ride-by attack has made it easy to crash through combat doing mosh damage.

NCSUCodeMonkey
 

NCSUCodeMonkey said:
...Hasn't been a problem so far, being a small character with a medium mount and ride-by attack has made it easy to crash through combat doing mosh damage.

NCSUCodeMonkey

I used to have a character just like that. Howver, the 3.5 charge rules make this hard to do. Not being able to move through an ally's square when charbging limit your options quite a bit.

I found I was generally only able to charge every other round - sometimes two round in a row if thiungs worked out right. So I would do really massive damage every other round - that's one hit for about every six the fighter was doing. Still it was VERY cinematic and fun, but very much a one-trick pony.
 

I guess that is where you need those PrCs that grant special abilities that allow a single change of direction, charge through allies (Halfling Outrider?), or ignore difficult terrain.
 

Legildur said:
I guess that is where you need those PrCs that grant special abilities that allow a single change of direction, charge through allies (Halfling Outrider?), or ignore difficult terrain.

That's why druids/rangers make great mounted combatants (esp. multi-class with the Natural Bond Feat). Halfling Ranger on a Dire Bat or a Cheetah (Climb Speed) can usually get around terrain/friendlies. Plus, the halfling outrider has a mid-level ability that negates friendlies in charge lanes.

Also, don't forgot that when riding, a lance is considered a one-handed weapon, and so it only gets the x1 PA damage, not the x2 PA damage.
 

nobodez said:
Also, don't forgot that when riding, a lance is considered a one-handed weapon, and so it only gets the x1 PA damage, not the x2 PA damage.
Says whom? It is a two-handed weapon with a special property that it may be wielded in one hand when mounted. That special property in no way changes it other characteristics (namely being a two-handed weapon) and it gains x1.5 Str bonus to damage AND the more favourable Power Attack bonus to damage when wielded in one hand by a mounted character. This point has been debated before and the rules are pretty clear on this, even though some people do not like it either for balance reasons or that it offends their sense of how it should work.
 


JonnyFive said:
a bit off topic here.... do you add magic to crit damage, IE +1 longsword w/ 10 str = (1d8+1)x2 crit?

It would appear that the text may be confusing on this one.

I would go with the text on pg 134 of the pHB (which includes the only example of the base issue - but does not specifically include enahncement bonus in the example). The text does speak about only the extra damage dice doesn't apply.


So I would say yes it gets multiplied since it is not extra damage dice.
 

Artoomis said:
I used to have a character just like that. Howver, the 3.5 charge rules make this hard to do. Not being able to move through an ally's square when charbging limit your options quite a bit.
Luckily, my halfling is one of three melee-ers and so far I've never had trouble finding an opening. Granted, our party usually fights multiple opponents, but ride-by attack (and copius shouting to allies to stay out of the way ;)) makes the re-use of charging lanes pretty easy.

NCSUCodeMonkey
 

Legildur said:
That special property in no way changes it other characteristics (namely being a two-handed weapon) and it gains x1.5 Str bonus to damage AND the more favourable Power Attack bonus to damage when wielded in one hand by a mounted character.
Really? So the extra strength damage comes from the fact that it is a two handed weapon, even if you're not wielding it with two hands? That's pretty cool. Does that apply with monkey grip as well? I.e. normally you'd need two hands to wield a weapon, but with monkey grip you can wield it in one, so you get 1.5 str? I'm not saying you're wrong, btw, I just never realized that so I want to make sure I understand.

NCSUCodeMonkey
 

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