Is railroading sometimes a necessary evil?

Calico_Jack73

First Post
Railroading seems to get too much of a bad rap on this board. Sometimes I believe it is necessary depending on the players.

Example: Waaaay back in the day when Mage: The Ascension first came out I ran a session for my group. Now this group had played Vampire before in Sandbox style so generally all I had to do as a Storyteller was sit back and react to what the players did. We had one player though who unfortunately played his Mage as he figured would be normal. He had his character come home from work, pop a frozen dinner in the microwave, then sit down to watch Seinfeld. I reacted in a fashion I thought was appropriate... nothing happened. In my view if you don't go looking for trouble typically trouble won't find you. After the game he started ranting how bored he was. He said he was waiting for ME to do something.

Looking back on it he had a valid point, maybe not for the way the group was used to playing, but valid nonetheless. As time has gone on I've found fewer and fewer players who take charge of the game and work to accomplish their characters objectives. The majority of the players want the adventure dropped in their lap. This in my opinion makes the situation extremely ripe for railroading.

Begin Rant

If the player isn't going to be an active participant in what happens to his character then I as the DM must do all the work to come up with an objective and story to deliver to the player. If they choose not to bite the plot hook that I've created but then still expect me to drop the adventure into their lap then I feel totally justified in railroading their characters into the situation. I'll drag them kicking and screaming if I have to... I invest too much into my games to see the work wasted.

End of Rant

Anyway... my point is that on this board railroading is a bad word and DMs who appear to railroad their players are sometimes accused of being bad DMs. To the other DMs who occasionally have to railroad:

I feel you pain brother... I feel your pain.
 

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You're confusing plot hooks with railroading. A single train station is not a railroad. A 100ft piece of track is not a railroad. Railroads connect things (usually many things) using immutable, linear connections. It's only when the DM goes from point A to point B to point C with no way for the characters to affect the outcome (i.e. jump the tracks in the railroad analogy) that you get into the realm of railroading. Providing a starting point is part of a DM's job.
 

Railroading is not even always evil. Most adventure paths are rail roads and people love them. I'm playing in Savage Tides right now and running Shackled City and having a great time. But both of them are basically railroads. There is nothing wrong with a rairoad campaign as long as that is what the players want.

For my Shackled City game We play once a week. Everyone has families and jobs and just not a lot of time outside of game. So the railroad campaign works great for them. It limits their choices but they don't mind that since they don't have to waste time they don't have on the choices.

Railroad to me is just another style of gaming. And like many styles it is not easy to play in or to run for everyone.
 

Ourph said:
You're confusing plot hooks with railroading. A single train station is not a railroad. A 100ft piece of track is not a railroad. Railroads connect things (usually many things) using immutable, linear connections. It's only when the DM goes from point A to point B to point C with no way for the characters to affect the outcome (i.e. jump the tracks in the railroad analogy) that you get into the realm of railroading. Providing a starting point is part of a DM's job.


Gotta agree here. Click on the first "Spoiler" thingee in this link:

http://www.enworld.org/showthread.php?t=202750

It's not about forcing the PCs along so much as it is introducing a problem with the appropriate consequences for action, inaction, success, and failure.
 


Additionally, railroading is not only a way to get engaging stories, it is also a great time saver for the DM. The trick of railroading is to do it in a way, that doesn't feel forced.
 

Personally, I hate pure 'sandbox' games. I want the DM to be an active participant, devising challenges and hooks and set pieces. Even the occasional railroad is ok, so long as he does a good job of communicating what's going on. A quick descriptive cut-scene that advances the plot to the next major event is cool. Allowing the party to wallow for hours when their destiny is already set is just frustrating and a waste of gametime.
 

No, railroading is never necessary. You can guide you're players to where they're "supposed" to go, but in the end it's there game too and they don't have too do what you want them to. Of course if they don't do somethings there can be consequences. Don't want to stop the Orcus cultists from opening a portal to the Abyss? Ok now Orcus rules the kingdom, wow you're in trouble. Don't want to enter the Lost Crypt? Ok another adventuring group comes along and awakens the dragon you where supposed to kill, now it's coming you're way and you don't have any of the treasure from the dungeon. Of course this should've been a part of you're original plans for the adventure and not over used.
 

I usually have players that want to be railroaded. You can tell by their actions...such as when they say, "Just railroad us, dude. That's what we want."

Who am I to argue?
 

Crothian said:
Railroading is not even always evil.

When I run games for strangers, at my FLGS, I have occasionally run into real hardcore "don't limit me" types of players.

During one game, after dropping plenty of hints that the adventure was out in the swamp, and the players showing no sign of leaving the city, I simply said "if you want to do something in the city, we'll simply have to adjourn until next week".

I'm all for freedom of choice, but I'm not an entertainment center. If I don't feel like ad-libbing, and don't see a chance to get the adventure back on track (especially if I feel like players are willfully ignoring plot hooks), then I eventually decide maybe they really don't feel like playing.

I've been told this is railroading on my part. I told the young man who said this to me "no, I'm not saying you have to leave the city, I'm saying if you want an urban adventure come back next week".
 

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