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Is random good?


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It's usually faster, which is a substantial benefit in itself. Increasing the odds of the game surprising the DM is also a plus in my book.
 


I like random. I have nothing against cool plots either. I like systems that use random elements usually dice.

Yes, I like random rolling for stats unless it's computer game. There I tend to roll until I get good ones, and continue rolling when I get them on reflex and curse and continue rolling. Wastes lot of time to actually play the game.

Interestingly I don't do that in table-top games.
 

Randomness is next to 1d4 godliness.

I love the randomness of games, and believe that you need to build around the random. It's what makes me like certain series, and the idea that anyone is expendable. I think that the surprise of a good combat, good interactions, and the possibility that some day you may have to go to a flumph :).

Slainte,

-Loonook.
 

It is important that players never know if something they attempt will be a guaranted success or guaranteed failure, so adding some randomness to the action is a very good thing.

Everything else should not be depend on randomnes.
 

Randomness has an important and well-protected and probably inviolate place in RPGs. That said, a fetish for randomness is not a good thing either. A good GM needs to know when to invoke randomness and when to minimize it.
 

A case could be made that randomness helps to avoid DM railroading the adventure to fit "his story."

On that basis alone, randomness has its value.
 

*Looks at his collection of funny shaped dice*

I think this genre is built on a high degree of randomness, whether its character generation, combat or wandering monsters. Now the challenge of a player or DM is to overcome that for best results.

I like random a lot.
 


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