jedavis
First Post
In general, I find that randomness is a good way to simulate a living world, with the structure and contents of the random table serving as a description of how the world works. Traveller's random critter table is a description of underlying xenological principles, for example. So... yes. Randomness good.
I would argue that sometimes, the PCs should know beyond a shadow of a doubt that they will fail and/or die, and the question is whether they do it valiantly or not.
It is important that players never know if something they attempt will be a guaranted success or guaranteed failure, so adding some randomness to the action is a very good thing.
Everything else should not be depend on randomnes.
I would argue that sometimes, the PCs should know beyond a shadow of a doubt that they will fail and/or die, and the question is whether they do it valiantly or not.