Lanefan
Victoria Rules
That's something else I haven't seen in nearly forever: a party using pack animals. For anything.It's not for hauling the loot back to town. It's for hauling the loot back to the mules.
That's something else I haven't seen in nearly forever: a party using pack animals. For anything.It's not for hauling the loot back to town. It's for hauling the loot back to the mules.
Did you ever come back to find the mules had been devoured by the hirelings?You had mules? We always came back to find ours had been devoured by monsters.
Yes, the hirelings we left to watch them as well.
I seem to recall that happening in the old Knights of the Dinner Table comics.Did you ever come back to find the mules had been devoured by the hirelings?
You had mules? We always came back to find ours had been devoured by monsters.
Yes, the hirelings we left to watch them as well.
The better game systems don't use hit points....
Funny. I'm increasingly of the opinion that anyone who believes that whether or not a tabletop roleplaying uses hit points says anything substantial about the overall quality of a tabletop roleplaying game probably have some pretty unreasonable game opinions that can be reasonably ignored. This is probably not an argument worth having as neither position will win you either friends or good will.I'm increasingly of the opposite opinion.
Full disclosure: I'm a wargamer at heart. I only dug into "true" TTRPGs after growing tired of the predictable, birds-eye view present in typical wargames, so I might be one those old-school players you're referring to.One of the things I find myself frequently going back to these days is the oft-quoted that “A session of D&D is 30 minutes of fun stretched out to fill 3 hours.”
And while I don’t entirely agree with the ratio, the simple fact is that both D&D and all other tabletop RPGs definitely have slow moments where the game can start to feel like a slog. I know that there are rules-light RPGs that “fix” that by relying entirely on improv and storytelling, and while I know that works great for some groups, I don’t want a character’s effectiveness to hinge on their player’s ability to improv or justify their actions. That doesn’t work at every table.
In the early days, Dungeon Delves relied a lot on resource management as the key to the game. And while that kind of accounting may be “fun” to some players, to some of us, it’s a bit too close to what we do for a living. And I wonder if resource management and “attrition-based play” is what plays into that.
When you’re starting with people who got into the hobby from a tactical wargame, that approach makes sense. These are the people for whom strategy, tactics, and logistics are fun, and something they want to do in their spare time.
I can’t help but wonder if leaning on that last piece is the source of the “15-minute day” problem and the “30 minutes of fun in 3 hours” comments. All games benefit from strategy, and that’s a big part of why people play them, but not everyone who likes strategy and tactics also enjoys logistics.
Thoughts?
Two campaigns I’m running concurrently both have parties with mules and carts. One campaign the main character and his two henchmen had one mule. They then overwhelmed some bandits and took their two mules. Now they have three. The other bought a cart and mule at first level, and take it everywhere. And they often go into towns or ruins, leaving the cart, and forget key pieces of gear that they left in the cart to save space and increase their foot speed. It’s hilarious to watch them get creative when they once again ‘forgot something on the cart’, usually when the stuff hits the fan.That's something else I haven't seen in nearly forever: a party using pack animals. For anything.
Once, a DM had our hirelings turn out to be bandits, and once we went into the dungeon, they contacted their fellows and we ended up having a bandit encounter once we escaped the dungeon!Did you ever come back to find the mules had been devoured by the hirelings?
Or worse, the opposite?![]()
Funny. I'm increasingly of the opinion that anyone who believes that whether or not a tabletop roleplaying uses hit points says anything substantial about the overall quality of a tabletop roleplaying game probably have some pretty unreasonable game opinions that can be reasonably ignored. This is probably not an argument worth having as neither position will win you either friends or good will.![]()