I don't think there will be craft items feats. Rituals will handle the magic item creation.Olgar Shiverstone said:Hmmm ... I take a craft feat, make some magic items, keep them, retrain in another craft feat, make some more (3E specific, but still ...).
Something else entirely.Power swapping certainly makes sense , though, and it keep sthe number of abilities at hand reasonable. Anyone know if rituals are "utility" powers, or something else entirely?
Rituals are non-combat powers.
Utility Powers are non-attack powers.
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