Ridley's Cohort
First Post
two's analysis is very good.
Further note that Cleave and Great Cleave tends to favor the bonus damage over the extra attack.
As for the Boots, while it is true that in a grinding dungeon crawl you are likely to see more than 10 rounds of combat per day, it is nonetheless highly unlikely that you will seen more than 10 rounds in a single day where your melee specialist gets the opportunity to take a full attack. If you conserve your Boots for full attacks and do not burn up lots of duration on a little extra movement, you will have plenty to go around.
The calculus is a bit different for archers, but they tend to get excellent mileage out of bonus damage dice.
Further note that Cleave and Great Cleave tends to favor the bonus damage over the extra attack.
As for the Boots, while it is true that in a grinding dungeon crawl you are likely to see more than 10 rounds of combat per day, it is nonetheless highly unlikely that you will seen more than 10 rounds in a single day where your melee specialist gets the opportunity to take a full attack. If you conserve your Boots for full attacks and do not burn up lots of duration on a little extra movement, you will have plenty to go around.
The calculus is a bit different for archers, but they tend to get excellent mileage out of bonus damage dice.