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Is "Spellcasting Prodigy" feat too powerful?

Re

Spellcasting Prodigy adds a +1 to all spell DC's and guarantees at least one additional bonus spell. That is a much better feat than any other feat a person could take at 1st level.
 

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Celtavian said:
For roleplay purposes, it is a fitting feat. I would not generally allow it unless it is used for roleplaying purposes.

If you have some player who wants to play a caster who is supposed to be a better than others, than allow it.


If you roll for your stats I can kind of see this, especially if you didn't roll fantastic. but if you point buy, just give yourself a starting 18, and guess what you beter than other casters at spellcasting. Or INO by correctly spending your points you just as effectively display your RP prodigy status.
 

Spell-casting Prodigy is a feat every spell caster should take.

I think every Bard, Cleric, Druid, Sorceror, and Wizard in the Forgotten Realms should have it. If you are going to cast spells that have saving throws, then this feat is a must.

Granted, it does take up the (must be taken at 1st level) slot, but there aren't that many useful feats that must be taken at 1st level in FR.

Spell Focus is my favorite feat for spell casters (+2 to DCs in one school) and Spell-casting Prodigy stacks with Spell Focus and applies to all schools. Its a no brainer.

Tom
 

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Ssendam69 said:
Spellcasting Prodigy adds a +1 to all spell DC's and guarantees at least one additional bonus spell. That is a much better feat than any other feat a person could take at 1st level.

+1 to my DCs, and a spell I won't see for several levels? That isn't that amazing. A first level wizard should check feats like toughness, so they don't die outright. Really, at first level, how good are your DCs anyway? Charm person DC 16 instead of 15. I am not impressed.

Later, when you have the extra spell, you are looking at spell focus, greater spell focus, penetration, greater penetration, metamagic, item creation, and any feats needed for PrC. Powergaming says podidgy is icing on the cake of focus/greater focus. Penetration is more important for high level games vs. SR creatures. Item creation is important for low magic games, or where you can't buy items of power. Metamagic can be broken, just with extended and persistant buff spells. In all that, prodigy gets lost in the shuffle. I can't call that broken.
 

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LokiDR said:
+1 to my DCs, and a spell I won't see for several levels? That isn't that amazing. A first level wizard should check feats like toughness, so they don't die outright. Really, at first level, how good are your DCs anyway? Charm person DC 16 instead of 15. I am not impressed.
But 15 to 17 for one school of magic is impressive? Or is Spell Focus not worth it without Greater Spell Focus? And if your charm person save DC is normally 15 at first level, then you've already seen a bonus spell slot out of Spellcasting Prodigy.

I don't know if the feat is a must-have for all spellcasters, but if you're human you might as well use your extra feat on it. The feat is basically a +2 headband of intellect/periapt of wisdom/cloak of charisma minus the bonus to your skills (and to your will save for the periapt). Those items cost 4000gp and don't stack with other enhancement bonuses whereas the feat stacks with everything. I'd say that's pretty worthwhile.
 

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Spatula said:
But 15 to 17 for one school of magic is impressive? Or is Spell Focus not worth it without Greater Spell Focus? And if your charm person save DC is normally 15 at first level, then you've already seen a bonus spell slot out of Spellcasting Prodigy.

I don't know if the feat is a must-have for all spellcasters, but if you're human you might as well use your extra feat on it. The feat is basically a +2 headband of intellect/periapt of wisdom/cloak of charisma minus the bonus to your skills (and to your will save for the periapt). Those items cost 4000gp and don't stack with other enhancement bonuses whereas the feat stacks with everything. I'd say that's pretty worthwhile.

Worthwhile, yes. So is spell focus, because it leads to greater spell focus. I only meant to illustrate that, although it may well be worth it, it is not overpowered. Greater prodigy, +1/2 your level to your prime spell casting stat. That would be broken :)
 


I tend to play sorcerers a lot, and this feat would be much better than spell focus for them. My sorc's tend not to be majored in any one school, so the spell focus feat is only of minimal use to me (I'm of the one individual kill, one area kill, one fort save, one will save school of thought for a sorc's offense). This one is a must-have, however.

As for not being usefull to have save bonuses in schools such as abjuration and divination? What about spells such as banishment and repulsion? Well worth having a bonus in abjuration for just those two alone.

As for divination, how about detect thoughts? Not worth spending a feat for a +2 for this one spell, but a feat that raises them all by 1 is usefull even for the oddball div spell with a save.

Just as a note, when 3 out of 3 spell casters in a realms game take the feat, you know that something is up.
 

If you roll for your stats I can kind of see this, especially if you didn't roll fantastic. but if you point buy, just give yourself a starting 18, and guess what you beter than other casters at spellcasting. Or INO by correctly spending your points you just as effectively display your RP prodigy status.
If you use 25-point buy (and most assumptions in D&D are based around this) a "base 18" in a stat will hurt you more than it will help you, because your other abilities will mostly suck.

In a high-powered campaign with more points to spend, it might be easier to come to the 18, but still I wouldn`t do this. And if you speak about a "powergamed, min-maxed" character, than the Spell Casting Prodigy Feat will be not the biggest problem.

Anyway, it seems to be a bit more potent than spell focus or extra slot, but it is not really broken...
 

Balthasar said:
Can I just ask what this balance is you speak of?

Last I checked this was D&D, not Magic....

Balance is an important issue in D&D, especially for the DM. If the DM isn't carefull, one or a couple characters could end up dominating the game, sucking the fun out for every one else. Unbalancing material makes encounters that should have challanged the party a breeze, and without challange the game quickly becomes boring. The game becomes unmanagable and will tend to fall apart. This is why we talk about balance.
 

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