delericho
Legend
Which is cool but probably reading far more into it than the designers planned. In fact, you probably just wrote more about this than is actually in the module. Your bringing your own information and filling in gaps that otherwise exist in the module. Which is fine, but just because you can read between the lines and fill in the gaps doesn't mean the gaps don't exist.
Agreed. And, for what it's worth, if SKT had included material of the sort [MENTION=71699]vonklaude[/MENTION] had written, it would have been a much better adventure for it.
One thing WotC (and, for that matter, Paizo and other adventure writers) should consider is that they're not just telling a story - they're providing tools for the DM to tell a story. That being the case, they should be spelling out things like theme and subtext as clearly as possible, because the more the DM understands this, the better equipped he is to run the thing. (Even if his first step in doing so is "ignore all that theme crap"!)
Oh, and what happens if Hekaton dies? Which is a very real possibility?
Isn't that spelled out? If H dies, his youngest daughter takes over the kingdom.
(Though there is a bit of a flaw in the adventure (spoilers) - as written, Imyrith flees the Storm Giant kingdom, stealing the Korolnor Scepter in the process. This probably leaves Serissa paralysed and trapped in the Wyrmskull Throne (p.210, p.237). However, if Hekaton is slain and unable to help in the final showdown, the book says that Serissa takes his place - this being the same Serissa who is trapped in her throne.)