Mistwell
Crusty Old Meatwad
Before Primal Power, Sudden Roots (which slowed on an opportunity attack) was pretty important to the Warden in my opinion. Without it, foes could often ignore you if they wanted to.
But with the advent of Primal Power, I wonder if that is still the case. There are now a lot more options for powers that make shifting away from the Warden difficult or impossible.
For example (in addition to those in the PHB2, like Form of the Winter's Herald):
Guardian Shock Wave (Enc 3): Knocks marked foe prone when they try to leave their square;
Clutching Mire (Daily 5): Persistant blast 3 zone that is difficult terrain and slows;
Earth-Shaking Rend (Daily 5): Persistant blast 3 zone that is difficult terrain and knocks prone;
Rampant Forest (Daily 5): Targets space, and all adjacent spaces to it, are difficult terrain for enemies for the encounter;
Treacherous Ice (Utility 6): Stance - Enemies cannot shift in or out of your adjacent spaces;
etc..
There are many other powers that damage enemies marked by you even if they are no longer adjacent, or which react to an attack by a marked foe against your ally.
I still think sudden roots is a good feat for a Warden. But I am not so sure it's as important as it used to be.
Thoughts?
On a related note, the at-will power of Weight of the Earth from PHB2 now not only does 1[W]+Str+slow, but with the Crippling Crush feat and a hammer or mace, it also does +Con (since Crippling Crush adds Con to damage for any slowing or immobilizing attack with a hammer or mace). Seems like a striker-level at-will that is also defender-like with the slow aspect.
But with the advent of Primal Power, I wonder if that is still the case. There are now a lot more options for powers that make shifting away from the Warden difficult or impossible.
For example (in addition to those in the PHB2, like Form of the Winter's Herald):
Guardian Shock Wave (Enc 3): Knocks marked foe prone when they try to leave their square;
Clutching Mire (Daily 5): Persistant blast 3 zone that is difficult terrain and slows;
Earth-Shaking Rend (Daily 5): Persistant blast 3 zone that is difficult terrain and knocks prone;
Rampant Forest (Daily 5): Targets space, and all adjacent spaces to it, are difficult terrain for enemies for the encounter;
Treacherous Ice (Utility 6): Stance - Enemies cannot shift in or out of your adjacent spaces;
etc..
There are many other powers that damage enemies marked by you even if they are no longer adjacent, or which react to an attack by a marked foe against your ally.
I still think sudden roots is a good feat for a Warden. But I am not so sure it's as important as it used to be.
Thoughts?
On a related note, the at-will power of Weight of the Earth from PHB2 now not only does 1[W]+Str+slow, but with the Crippling Crush feat and a hammer or mace, it also does +Con (since Crippling Crush adds Con to damage for any slowing or immobilizing attack with a hammer or mace). Seems like a striker-level at-will that is also defender-like with the slow aspect.
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