hong said:I think the 3.5E ranger is fine, even the spellcasting bit. IMO, unless you have spellcasting, there's just not that much left over to distinguish a ranger from a multiclassed fighter/barb, barb/rogue or fighter/rogue. No, the TWF thing doesn't really count.
For my ranger, I went close to 3.5, with d8s and extra skill points. Track at first level, then 'ranger abilities' split up into four tiers. I basically went with four paths.
- Hunter. Specializing in favored enemy bonuses, with more than just extra damage.
- Scout/tracker. Favored terrain abilties.
- Wilderness rogue. Some sneak attack, uncanny dodge, etc.
- Wilderness warrior. Collection of bonus feats to choose from. TWF, archery, mounted. Not as big as the fighter's list, but big enough.
Thus you can specialize in one aspect of rangerdom, or make yourself more versitile. Haven't had anyone play one yet - only one campaign since I came up with it.