Recharge rolls aren't even vaguely attrition based.
Sure, but that's been reserved for NPCs and monsters in 4 and 5e.
I suppose you could introduce it for PCs but it would be an odd balancing act.
Recharge rolls aren't even vaguely attrition based.
Goblins breed really fast and "train" is relative.How did they train them so fast?
We return with new fireballs in 2 days.
One if we have enough healing potions.
How? On what is this recharge based? Time? Even if it is luck per time it is still attrition. Basically if fights can have any cumulative mechanical effects either due injury or spending resources, and then you have to wait to get that health/resources back it is attrition.Recharge rolls aren't even vaguely attrition based.
Why are the goblins suicidal? Why the goblins keep sending up five people attack parties once it is evident that such gets slaughtered? If they're brave, the remaining goblins would attack all together (So 30 or so goblins) or if they think the PCs are just too tough to beat why would they wait to be slaughtered rather than flee with their treasure?
Look, man, when I say "attrition model of resource management," I mean you get your resource bucket and then you have to manage it over the course of several encounters. You can have resource management that isn't attrition based in the way I'm describing it here. You can have attrition mechanics that aren't resource management. However, rolling recharges every round is neither "attrition" nor "resource management."How? On what is this recharge based? Time? Even if it is luck per time it is still attrition. Basically if fights can have any cumulative mechanical effects either due injury or spending resources, and then you have to wait to get that health/resources back it is attrition.
I think it is still resource management in a sense that you have to choose when to use it and then it will be unavailable for a random time. In this instance the time is just absurdly short. (And would utterly break out of combat powers But, yeah, I get what you mean.Look, man, when I say "attrition model of resource management," I mean you get your resource bucket and then you have to manage it over the course of several encounters. You can have resource management that isn't attrition based in the way I'm describing it here. You can have attrition mechanics that aren't resource management. However, rolling recharges every round is neither "attrition" nor "resource management."
Sure. I also don't think that D&D will ever move to a system that wouldn't be in some sense attrition based, even 4e wasn't that, so one probably should think ways to prevent 5MWD from happening.Now, if you want to talk about something else, that's fine. But my opinion is that, if you design your game to make players manage limited resources over the span of several encounters, the five-minute-workday is a bug.
I mean if you're sure that the goblins are the only threat you will encounter before you can rest. Are you? You probably shouldn't.If they all come at once then doesn't it..
- Make more sense to nova in that fight
Perhaps. Though at this point the goblins might know what to expect and at least try avoid clumping up.
- Putting more goblins in fireball AOE
One would assume that the PCs 'have to'. For some reason they're motivated to do this dangerous thing even though they don't know if they have 'enough bullets' and there is risk of injury or even death.IRL, no one slowly sweeps loudly room to room, carefully metering out resources. You sneak in an attempt never to never fight, go in using all the roesources you have applicable, or siege grind the foe from the outside. If running out of "bullets" was a thing, you never enter in the first place unless you had to.
All of them. Just because they players want to rest doesn't mean they should or the story allows it.yeah but what ones stop the 5mwd?
3.5 WotC warlocks were basically all at will magic and they felt fully D&D casters to me as a player and DM.But it's still attrition based between rests. Unless it's ALL at wills but, again that's moving pretty far from D&D.