PapersAndPaychecks said:... and much to lose.
I'd certainly ask a British court for a declaration that, since I'm a British citizen, the alleged wrong took place in Britain, and WOTC is an international with offices in the UK, it should be a British court that presides. Then there's the question of which law applies -- it could end up being US law in a British court -- and the thorny issue of a possible counterclaim under antitrust law for triple damages...
I can imagine that WOTC's lawyers might well want to avoid that situation. It's not even as if OSRIC were making any money; it's a non-profit.
tx7321 said:My friend who is an artist found some artwork on t-shirts for sale online that were very similar to her own design...to similar. She contacted the manufacturer who claimed the design was there's. They refused to do anything about it. She contacted an attorney who said, you'll have to take them to court if you really want them to stop...and since it wasn't exact it might be difficult to prove. She also asked could she wait for years before acting. The attorney said she should act sooner rather then later if she wanted to improve her chances of winning. This is the only artist I know of personally who had this problem. But according to her you can go on forums and find other artists with the same problem. I suppose this could just be the attorney trying to generate business immediatly? If so thats kinda pathetic.
Anyhow, what if OSRIC was legally challanged. Worst case scenario Papers and Paychecks cracks. "OK I give up". So then he asks what exactly do I need to change to comply. Lets say they give him a list and he changes those things. He's still left with OSRIC. The publishers are still left with OSRIC. So whats the big deal? How will publishers loose money if OSRICs owner caved?
And what are the most likely costs that Papers and Paychecks would be required to pay? I mean, could they prove thier present company was damaged? They can't charge royalty since OSRIC is free. And the publishers...they can say "AD&D whats that. My module is based on this thing called OSRIC".
And what if this sucker did go to court and WOTC looses...what then?
This would be a crushing blow to them in not just lost claims to IP but in PR to the public, then there's the chance this court case could be used to topple other monoliths of gamedom. Its dynomite. Case in point, didn't Gygax settle out of court for a big load of cash? Or did it go to trial?
For me, AC is emblematic of many counter-intuitive rules that dogged the older system. I'm not knocking the old system for what it was-- things evolve over time, sometimes improving, sometimes not-- but I think that a counter-intuitive ruleset is part of why the AD&D craze won't last. Something that is more balanced and easily applicable to differing situations out of the box is going to gain and retain more popularity. Every game requires the GM to be on top of things, but I think his attention is better focused elsewhere than ensuring that encounters tough enough to challenge the cavalier don't annihilate the fighter, for example. I think every game has its niche-- I find Bunnies & Burrows to be a surprisingly good read, though not my cup of tea to play-- but to my mind, old school D&D's recent emergence from its niche into relative popularity is temporary, at least as far as the rules themselves go, rather than long-term. But as I said, I think the "feel" is here to stay, just not the nuts and bolts.Philotomy Jurament said:I don't have a problem with AC going up, and I don't have a problem with AC going down. To me, the differences that matter between the editions, system-wise are stuff like skills, feats, how balance is addressed, and the degree to which DM judgment plays a role in play.
Storm Raven said:Sure, you could do that. But that wouldn't prevent WotC from obtaining a judgment against you in a U.S. court anyway. Then you have dueling judgments.
Storm Raven said:And your antitrust claim almost certainly fails, since they would probably (successfully) define the market as "games", and Hasbro is nowhere near holding a monopoly position in that market.
Storm Raven said:Leaving you with a declaration that you should be sued in Britain, and WotC holding a judgment alliowing them to seize any of your products that enter the U.S.
Storm Raven said:Profit or non-profit is almost entirely beside the point in copyright litigation. But, on the whole, my guess is that WotC has decided not to worry about OSRIC because it is too small potatos for them to bother with. Not that they fear some sort of difficult litigation situation.
EditorBFG said:For me, AC is emblematic of many counter-intuitive rules that dogged the older system. I'm not knocking the old system for what it was-- things evolve over time, sometimes improving, sometimes not-- but I think that a counter-intuitive ruleset is part of why the AD&D craze won't last. Something that is more balanced and easily applicable to differing situations out of the box is going to gain and retain more popularity. Every game requires the GM to be on top of things, but I think his attention is better focused elsewhere than ensuring that encounters tough enough to challenge the cavalier don't annihilate the fighter, for example. I think every game has its niche-- I find Bunnies & Burrows to be a surprisingly good read, though not my cup of tea to play-- but to my mind, old school D&D's recent emergence from its niche into relative popularity is temporary, at least as far as the rules themselves go, rather than long-term. But as I said, I think the "feel" is here to stay, just not the nuts and bolts.
EditorBFG said:I think, like all things, the nostalgia craze will fade in time. So will the idea that a 30 year-old ruleset is better than everything that followed it.
EditorBFG said:Even without the experience, it had a feel. Unlike 2E or 3.whatever, which look and feel like "marketing", there was a 1E ambience that seemed forbidding and arcane-- somehow, the often poor artwork and black-and-white all added to that rather than detracting.
EditorBFG said:That said, there is a limit to how great the old stuff was, and how much we should return to. Going back to hit rolls going up but Armor Class going down? That way lies madness.
EditorBFG said:I think that the best way to marry basic D&D to the now is something like Microlite 20, created here on EN World, which is just golden and simplifies the current system without returning to the weaknesses of the old.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.