JRRNeiklot said:
I find it odd that Thac0 is considered too hard, yet factoring +2 for bull's strength, +2 for x spell, +4 for x, +1 luck bonus, etc, and does this stack with that, is considered easy.
I find both hard. For some reason, I may be able to do calculus, but I'm very slow at arithmetic. These days, I try to eliminate as many special cases whenever I can so that I can have more things pre-calculated. THAC0 is simple enough, but I find using the table faster.
But, yeah, subtraction also tends to be a bit slower for most people than addition.
Psion said:
I find that my immersion needs are much better met by 3e, than that provided by some of the arbitrary rules set forth in 1e and 2e. Racial level limits, inexplicable total lack of ability to use certain weapons or armor, or restriction of some races to not be some classes, or worse, only as NPCs (e.g., elven clerics) are a few example that come immediately to mind that break the fourth wall and thereby blow immersion out of the water.
I completely see your point. I used to feel much the same way. Though, I don't think, for me, it was about immersion, since many of these things aren't really "visible" from the character's PoV--or only indirectly so. You seldom see people wondering why Gandalf or Merlin or any other magic using legendary or literary character doesn't wear armor. Or question a legendary or literary hero's choice of weapon. The vast majority of the population of a fantasy world aren't going to waste time considering why there are no dwarven wizards. (& for those few sages that do, a dwarf's resistance to magic offers a ready explaination.) The characters don't know that the elfin cleric is an NPC & not a PC.
Although, in the game, an unusual situation is bound to come up that threatens to make these things visible. Most DMs I've known have found a way to handle it: Letting the mage wield a sword, but with a non-proficiency penalty. Allowing the thief to wear plate mail, but his extraordinary thief abilities would always fail as long as he did so. Denying XP to the mage who insists on wearing armor.
One thing that I like about 3e was the way that trade-offs like this were made explicit. Leaving it up to the DM is fine, but the older editions were often completely silent on such issues, not even giving the DM a hint that he could use those kinds of solutions. It's easy enough for me to deal with these days, but when I was younger I could've used more guidance.
I really hated the TSR product that said mages on trial would be locked in armor so that they couldn't cast spells. (9_9)
& I wouldn't really call those rules arbitrary. They were put in place thoughtfully for specific purposes.