PatEllis15 said:BUT, I'm surprised by the general anti-FLGS sentiment on this board.
Alan Shutko said:Flexor's got it right from my experience. The ST. Charles branch of the LGS is most Friendly, but mostly for board games and CCGs... less so for RPGs. The other branches in the STL area are pretty weak, have few events to speak of, and have a really, really low inventory. Ordering from them will only get 2-day turnaround if the item is in inventory at another store... the last time i tried ordering something which was at a distributor, they said check back in a week or so.
Whenever I happen to be in there, especially if I'm in there for an event, I drop money there, but they're not worth visiting on a frequent basis. To their credit, they bought into Free RPG day, but they didn't advertise it at all, and while they had a board game day, they didn't even announce the RPG stuff... just left it on a table to pick up.
Same here.Mercule said:Speaking only for myself, I'm in no way anti-FLGS. What I'm against is the notion that FLGS are somehow critical to the continuation or growth of the hobby.
Mercule said:Speaking only for myself, I'm in no way anti-FLGS. What I'm against is the notion that FLGS are somehow critical to the continuation or growth of the hobby.
When that view isn't explained and certainly not convincingly, I'm not inclined to believe in the papal infallibility of RPG professionals.Steel_Wind said:When people in the business side of the industry are all yelling loudly that keeping the stores alive is vital to longterm business sustenance - I think that view deserves acknowledgement and a certain deference. Not a contrary rasberry that "you know better".
Steel_Wind said:I happen to agree with the view that a FLGS IS necessary to sustain and grow the hobby.
Online selling is all well and good to those who are aware of the products. But a FLGS provides game space, a meeting point for people and exposure to new products.
We just LOST Dragon and Dungeon. The two main advertising spaces for new products. That is a HUGE problem that I expect will begin to tell 1-3 years from now in a major way.
Yes, online selling can support sales for products people know about to those already in the hobby.
But people leave the hobby. You need to replace them. That "churn" model is delicate and easy to upset. And the death of FLGS's will most definitely upset it.
When people in the business side of the industry are all yelling loudly that keeping the stores alive is vital to longterm business sustenance - I think that view deserves acknowledgement and a certain deference. Not a contrary rasberry that "you know better".
PatEllis15 said:From my perspective, I kind of doubt that they will. BUT, I'm surprised by the general anti-FLGS sentiment on this board.
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Having FLGS around may not introduce complete novices to the hobby. But they serve as an excellent gateway to get people slightly involved DEEPLY involved. Note that WotC requires that a store have open gaming space available to qualify for their "Premier" store status. Customer X see's Spiderman 3 at the local cinema, and thinks it's cool, so he decided to go to the store to pick up the comic. While there he sees people playing HeroClix, or Mutants & Masterminds, and checks it out...
rgard said:I suspect you are right.
Friends introducing friends is probably the main way folks get into the hobby, but I know from personal experience that the FLGS does bring new people to the hobby.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.