Ridley's Cohort said:
I think it is very telling that campaigns can break if there is no cleric in the party. Isn't that proof the class is imbalanced? I would call that a design flaw in the system.
Furn_Darkside said:I choose door #3- it is like most other classes. It can be cheap with the right player/dm combination.
CrusaderX said:No other class is asked to contribute their powers and abilities to others more often than a Cleric, so it all balances out. [/B]
Ridley's Cohort said:It is not necessarily broken insofar as it rarely significantly hurts game play.
I think it is very telling that campaigns can break if there is no cleric in the party. Isn't that proof the class is imbalanced? I would call that a design flaw in the system.
Henry said:It is indeed possible to adventure without a cleric in the party. NOT AS EASY, but still absolutely possible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.